Ice Hockey Offside Diagram
"Offsides" is a very basic sports term, which can be very hard to explain to a novice. The fundamental concepts in sports can be extremely difficult to convey without a drawing, that's why we included an Offsides Sample in the Hockey solution. Explaining with ConceptDraw in your playbook is easier than ever before!"In ice hockey, a play is offside if a player on the attacking team enters the offensive zone before the puck, unless the puck is sent or carried there by a defending player. When an offside violation occurs, a linesman will stop play. A faceoff is then held at a neutral ice spot closest to the infraction to restart play. ...
The National Hockey League (NHL) and International Ice Hockey Federation (IIHF) apply similar rules for determining offside. A player is judged to be offside if their skates completely cross the blue line dividing their offensive zone from the neutral zone before the puck completely crosses the same line. In both organizations, it is the position of a player's skates that are important. They cannot use their stick or other part of their body to remain onside. The lone caveat to this rule is that an attacking player's skates may precede the puck into the attacking zone when they are skating backwards and if they are in control of the puck." [Offside (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Offside (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
The National Hockey League (NHL) and International Ice Hockey Federation (IIHF) apply similar rules for determining offside. A player is judged to be offside if their skates completely cross the blue line dividing their offensive zone from the neutral zone before the puck completely crosses the same line. In both organizations, it is the position of a player's skates that are important. They cannot use their stick or other part of their body to remain onside. The lone caveat to this rule is that an attacking player's skates may precede the puck into the attacking zone when they are skating backwards and if they are in control of the puck." [Offside (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Offside (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
"Markings.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Ice Hockey Diagram – Deke Technique
Explaining ice hockey techniques becomes much more easier and time saving with illustrations. The Ice Hockey solution for ConceptDraw DIAGRAM is designed as a tool that helps produce ice hockey illustrations of any complexity in minutes."A deke is an ice hockey technique which a player uses to get past an opponent or "fake out" an opposing player. The term is a Canadianism formed by abbreviating decoy.
The deke may originally have referred to quickly pushing the puck forward or laterally with the forehand and catching it on the backhand (or vice-versa), but as hockey has evolved so has the deke and it is now used to refer to a wide variety of feints, fakes or skillful maneuvers to beat defenders or goaltenders. The position of the player performing the deke and the opponent determines where the puck will be moved and the speed. The deke can be used to move the puck out of reach of an opposing player, move the puck past the opposing player, or quickly change direction of the puck so the opposing player is caught out of position. Dekes are usually used in combination with either a change of direction or speed, or both; the deke may refer to the entire sequence of actions as well as the maneuver(s) made with the stick. Often a change in direction or a change in speed is enough to get past an opposing player, but dekes are used in combination with these to better protect the puck and get by a defender." [Deke (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Deke (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
The deke may originally have referred to quickly pushing the puck forward or laterally with the forehand and catching it on the backhand (or vice-versa), but as hockey has evolved so has the deke and it is now used to refer to a wide variety of feints, fakes or skillful maneuvers to beat defenders or goaltenders. The position of the player performing the deke and the opponent determines where the puck will be moved and the speed. The deke can be used to move the puck out of reach of an opposing player, move the puck past the opposing player, or quickly change direction of the puck so the opposing player is caught out of position. Dekes are usually used in combination with either a change of direction or speed, or both; the deke may refer to the entire sequence of actions as well as the maneuver(s) made with the stick. Often a change in direction or a change in speed is enough to get past an opposing player, but dekes are used in combination with these to better protect the puck and get by a defender." [Deke (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Deke (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
Basketball Court Dimensions
The basketball is a team game with a ball on a specially organized court, which is constructed according to the setted rules and dimensions. The game's standards specify the existence of defined list of equipment on any basketball court, such as backboards, poles, baskets, basketballs, timer, scoreboard, horns, as well as some other additional technical devices. The basketball game's goal is to throw a ball into one of the baskets, that is mounted to a backboard at a certain height on the edges of the court. When planning the construction of basketball court you need primarily create the detailed plan with all dimensions. The Basketball solution from the Sport area of ConceptDraw Solution Park will help you to make it effectively and quickly. This solution was designed as a tool that assists in producing any basketball-related illustrations you need in a few minutes. Use it to illustrate the best and winning positions when training the basketball team, to make the posters when planning the sport competitions, basketball games, sport conferences, etc.Soccer (Football) Positions
Explaining soccer positions becomes much more easier and time saving with visual drawings. ConceptDraw DIAGRAM software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park is very useful tool that will help you design the soccer-related drawings of any complexity in minutes.Basketball Field in the Vector
The Basketball Field library from the Basketball solution provides a complete set of ready-to-use predesigned vector courts: horizontally and vertically located, whole and half of court, colored and not, courts with views from different sides. All courts objects are designed according to the real basketball courts dimensions. Simply drop the needed basketball field in the vector from the library to design your own basketball diagram.Winter Sports
The Winter Sports solution from Sport area of ConceptDraw Solution Park contains winter sports illustration examples, templates and vector clipart libraries.
Classic Business Process Modeling
The ConceptDraw DIAGRAM software enhanced with Classic Business Process Modeling solution is a powerful flowchart maker and professional business process modeling software with extensive choice of drawing tools, libraries with wide variety of ready-to-use vector objects that are more than sufficient for modeling the business processes and for instant creation variety of diagram types: Control Flow Diagram, Swimlane Diagram, Business Process Modeling Diagram, Functional Flow Block Diagram, Data Flow Diagram. It is ideal for business analysts, developers, as well as for managers and regular users. The samples included to Classic Business Process Modeling solution allow to uncover the solution’s power and to answer qualitatively on how to create a flowchart or to model the business processes with help of diagrams and schemes.
AWS Architecture Diagrams
AWS Architecture Diagrams with powerful drawing tools and numerous predesigned Amazon icons and AWS simple icons is the best for creation the AWS Architecture Diagrams, describing the use of Amazon Web Services or Amazon Cloud Services, their application for development and implementation the systems running on the AWS infrastructure. The multifarious samples give you the good understanding of AWS platform, its structure, services, resources and features, wide opportunities, advantages and benefits from their use; solution’s templates are essential and helpful when designing, description and implementing the AWS infrastructure-based systems. Use them in technical documentation, advertising and marketing materials, in specifications, presentation slides, whitepapers, datasheets, posters, etc.
Chemistry
This solution extends ConceptDraw DIAGRAM software with samples, template and libraries of vector stencils for drawing the Chemistry Illustrations for science and education.
Word Exchange
This solution extends ConceptDraw MINDMAP software with the ability to quickly create the framework for a future article or book, fill the structure with ideas, and use it to produce an MS Word document with just a simple click of the mouse.
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