Soccer (Football) Positions
Explaining soccer positions becomes much more easier and time saving with visual drawings. ConceptDraw PRO software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park is very useful tool that will help you design the soccer-related drawings of any complexity in minutes.Soccer (Football) Formation
Using diagrams is the easiest way to explain the soccer formations. The Soccer solution from the Sport area of ConceptDraw Solution Park is designed as a tool that helps you produce the soccer diagrams in a few minutes. The predesigned samples of the Soccer solution for ConceptDraw PRO depict the most popular formation diagrams.Soccer (Football) Offside
It’s very convenient to explain the different tactics and positions using the visual drawings. ConceptDraw PRO software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park provides libraries, templates and samples allowing specialists or soccer fans to draw the soccer-related diagrams and schemas of any complexity in a few minutes."In the sport of association football, each of the eleven players on a team is assigned to a particular position on the field of play. A team is made up of one goalkeeper and ten outfield players who fill various defensive, midfield and attacking positions depending on the formation deployed. These positions describe both the player's main role and their area of operation on the pitch. ...
Goalkeeper is the most defensive position in football. The goalkeeper's main job is to stop the other team from scoring by catching, palming or punching the ball from shots, headers and crosses. ...
Defenders play behind the midfielders and their primary responsibility is to provide support to the team and to prevent the opposition from scoring a goal. They usually remain in the half of the field that contains the goal they are defending. Taller defenders will move forward to the opposing team's penalty box when their team takes corner kicks or free kicks, where scoring with one's head is a possibility. ...
Midfielders (originally called half-backs) are players whose position of play is midway between the attacking forwards and the defenders. Their main duties are to maintain possession of the ball, taking the ball from defenders and feeding it to the strikers, as well as dispossessing opposing players. ...
Forwards (or strikers) are the players who are positioned nearest to the opposing team's goal. The primary responsibility of forwards is to score goals and to create scoring chances for other players." [Association football positions. Wikipedia]
The diagram example "Association football (soccer) positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Goalkeeper is the most defensive position in football. The goalkeeper's main job is to stop the other team from scoring by catching, palming or punching the ball from shots, headers and crosses. ...
Defenders play behind the midfielders and their primary responsibility is to provide support to the team and to prevent the opposition from scoring a goal. They usually remain in the half of the field that contains the goal they are defending. Taller defenders will move forward to the opposing team's penalty box when their team takes corner kicks or free kicks, where scoring with one's head is a possibility. ...
Midfielders (originally called half-backs) are players whose position of play is midway between the attacking forwards and the defenders. Their main duties are to maintain possession of the ball, taking the ball from defenders and feeding it to the strikers, as well as dispossessing opposing players. ...
Forwards (or strikers) are the players who are positioned nearest to the opposing team's goal. The primary responsibility of forwards is to score goals and to create scoring chances for other players." [Association football positions. Wikipedia]
The diagram example "Association football (soccer) positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Basketball Court Diagram and Basketball Positions
ConceptDraw PRO software extended with the Basketball solution from the Sport area of ConceptDraw Solution Park provides libraries, templates and samples allowing basketball specialists and fans to draw the professional looking diagrams and schemas of any complexity in a few minutes. It’s very convenient way to explain the different basketball tactics, positions and rules using the visual illustrations.The vector stencils library "Baseball positions" contains 13 symbols: pitcher, catcher, first baseman, second baseman, third baseman, shortstop, left fielder, center fielder, right fielder, baseball position, pointing arrows.
"Baseball is unlike most other competitive sports in that the defense is given control of the ball. Additionally, the number of players on the field at any given time is lopsided in favor of the defense which always has nine players on the field; the offense has between one and four. ...
Each play starts with the ball in the hands of the pitcher, whose job as a member of the defense is to use his skills to somehow prevent the batter from reaching base. The pitcher throws the ball toward the catcher, whose must catch the pitched ball if it is not hit by the batter. In each half-inning, the defense attempts to force three outs.
There are three basic ways in which an out can occur: 1.) If three strikes are recorded against the batter, 2.) if a ball hit by a batter is caught by a defensive player before it hits the ground, or 3.) if a runner who is between bases or has not reached a base to which he is forced is put out by a defensive player in possession of the ball.
If the batter manages to hit the ball, all nine defensive players become active and use the ball in attempting to prevent the batter from reaching base and runners already on base from advancing or scoring. while the offense is busy attempting to move runners around the baseball diamond toward home plate, the defense uses the ball in various ways to achieve outs.
If the defense forces three outs, their team is moved into the offensive role. The exception is if it is the ninth or an extra inning and they are ahead, in which case, the game ends and the defensive team wins." [Defense (sports). Wikipedia]
The symbols example "Design elements - Baseball positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Baseball solution from the Sport area of ConceptDraw Solution Park.
"Baseball is unlike most other competitive sports in that the defense is given control of the ball. Additionally, the number of players on the field at any given time is lopsided in favor of the defense which always has nine players on the field; the offense has between one and four. ...
Each play starts with the ball in the hands of the pitcher, whose job as a member of the defense is to use his skills to somehow prevent the batter from reaching base. The pitcher throws the ball toward the catcher, whose must catch the pitched ball if it is not hit by the batter. In each half-inning, the defense attempts to force three outs.
There are three basic ways in which an out can occur: 1.) If three strikes are recorded against the batter, 2.) if a ball hit by a batter is caught by a defensive player before it hits the ground, or 3.) if a runner who is between bases or has not reached a base to which he is forced is put out by a defensive player in possession of the ball.
If the batter manages to hit the ball, all nine defensive players become active and use the ball in attempting to prevent the batter from reaching base and runners already on base from advancing or scoring. while the offense is busy attempting to move runners around the baseball diamond toward home plate, the defense uses the ball in various ways to achieve outs.
If the defense forces three outs, their team is moved into the offensive role. The exception is if it is the ninth or an extra inning and they are ahead, in which case, the game ends and the defensive team wins." [Defense (sports). Wikipedia]
The symbols example "Design elements - Baseball positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Baseball solution from the Sport area of ConceptDraw Solution Park.
"Offside (sometimes known as offsides) is a law in association football which states that if a player is in an offside position when the ball is touched or played by a team-mate, the player may not become actively involved in the play. A player is in an offside position when closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), and also in the opponent's half of the pitch. "Offside position" is a matter of fact, whereas committing an "offside offence" occurs when a player is "actively involved" and is subject to the interpretation of the referee. Goals scored after committing an offside offence are nullified if caught by the referee." [Offside (association football). Wikipedia]
The diagram example "Association football (soccer) offside" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
The diagram example "Association football (soccer) offside" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
"Markings.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
"Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Basketball
The Basketball Solution extends ConceptDraw PRO v9.5 (or later) software with samples, templates, and libraries of vector objects for drawing basketball diagrams, plays schemas, and illustrations. It can be used to make professional looking documents, pre
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