"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Computer peripheral devices" contains 18 clipart images of computer peripheral devices and equipment for drawing network diagrams.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
The vector stencils library "Cisco switches and hubs" contains 26 symbols of Cisco switches and hubs for drawing computer network diagrams.
"A switch is a device used on a computer network to physically connect devices together. Multiple cables can be connected to a switch to enable networked devices to communicate with each other. Switches manage the flow of data across a network by only transmitting a received message to the device for which the message was intended. Each networked device connected to a switch can be identified using a MAC address, allowing the switch to regulate the flow of traffic. This maximises security and efficiency of the network. Because of these features, a switch is often considered more "intelligent" than a network hub. Hubs neither provide security, or identification of connected devices. This means that messages have to be transmitted out of every port of the hub, greatly degrading the efficiency of the network." [Network switch. Wikipedia]
"An Ethernet hub, active hub, network hub, repeater hub, multiport repeater or hub is a device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/ output (I/ O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. The device is a form of multiport repeater. Repeater hubs also participate in collision detection, forwarding a jam signal to all ports if it detects a collision." [Ethernet hub. Wikipedia]
The symbols example "Cisco switches and hubs - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
"A switch is a device used on a computer network to physically connect devices together. Multiple cables can be connected to a switch to enable networked devices to communicate with each other. Switches manage the flow of data across a network by only transmitting a received message to the device for which the message was intended. Each networked device connected to a switch can be identified using a MAC address, allowing the switch to regulate the flow of traffic. This maximises security and efficiency of the network. Because of these features, a switch is often considered more "intelligent" than a network hub. Hubs neither provide security, or identification of connected devices. This means that messages have to be transmitted out of every port of the hub, greatly degrading the efficiency of the network." [Network switch. Wikipedia]
"An Ethernet hub, active hub, network hub, repeater hub, multiport repeater or hub is a device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/ output (I/ O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. The device is a form of multiport repeater. Repeater hubs also participate in collision detection, forwarding a jam signal to all ports if it detects a collision." [Ethernet hub. Wikipedia]
The symbols example "Cisco switches and hubs - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
The vector stencils library "Interactions" contains 18 interaction elements icons: mouse pointers, splitters, select frame.
Use it to design graphic user interface (GUI) prototypes of your software applications for Windows 8.
"In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse or touchpad, and signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.
The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen." [Pointer (graphical user interfaces). Wikipedia]
The design elements example "Interactions - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design graphic user interface (GUI) prototypes of your software applications for Windows 8.
"In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse or touchpad, and signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.
The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen." [Pointer (graphical user interfaces). Wikipedia]
The design elements example "Interactions - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Delay elements" contains 12 symbols of delay elements for drawing electrical schematics and electronic circuit diagrams.
"An analog delay line is a network of electrical components connected in series, where each individual element creates a time difference or phase change between its input signal and its output signal. It operates on analog signals whose amplitude varies continuously. An example is a bucket-brigade device. Other types of delay line include acoustic, magnetostrictive, and surface acoustic wave devices. A series of RC networks can be cascaded to form a delay. A long transmission line can also provide a delay element. The delay time of an analog delay line may be only a few nanoseconds or several milliseconds, limited by the practical size of the physical medium used to delay the signal and the propagation speed of impulses in the medium." [Analog delay line. Wikipedia]
The symbols example "Design elements - Delay elements" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
"An analog delay line is a network of electrical components connected in series, where each individual element creates a time difference or phase change between its input signal and its output signal. It operates on analog signals whose amplitude varies continuously. An example is a bucket-brigade device. Other types of delay line include acoustic, magnetostrictive, and surface acoustic wave devices. A series of RC networks can be cascaded to form a delay. A long transmission line can also provide a delay element. The delay time of an analog delay line may be only a few nanoseconds or several milliseconds, limited by the practical size of the physical medium used to delay the signal and the propagation speed of impulses in the medium." [Analog delay line. Wikipedia]
The symbols example "Design elements - Delay elements" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
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