The vector stencils library "iMessage" contains 8 iMessage GUI elements: keyboards, buttons, microphone icon, message boxes.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Window elements" contains 24 window elements: frames, boxes and buttons.
Use it to design graphic user interface (GUI) of your Windows 8 software application.
"A window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the output of and may allow input to one or more processes.
Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device.
A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager." [Window (computing). Wikipedia]
The design elements example "Window elements - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design graphic user interface (GUI) of your Windows 8 software application.
"A window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the output of and may allow input to one or more processes.
Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device.
A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager." [Window (computing). Wikipedia]
The design elements example "Window elements - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Toolbar and Navigation Bar Buttons" contains 18 iOS apps GUI view elements - toolbar and navigation bar buttons: action, camera, compose, bookmarks, search, add, trash, organize, reply, refresh, play, fast forward, pause, rewind, backward, forward, albums, photos.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Toolbar and Navigation Bar Buttons" contains 18 iOS apps GUI view elements - toolbar and navigation bar buttons: action, camera, compose, bookmarks, search, add, trash, organize, reply, refresh, play, fast forward, pause, rewind, backward, forward, albums, photos.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Android GUI
Android is an operating system based on the Linux kernel and developed by Google for smartphones, tablet computers, electronic books, netbooks, smartbooks, digital players, watches, game consoles, TV and other devices. ConceptDraw PRO extended with Android User Interface Solution from the Software Development Area is a powerful software with extensive drawing tools which can help you to build the intelligible, attractive and easy for perception Android GUI for your application.The vector stencils library "Bars" contains 16 iOS apps GUI views: menu bar, navigation bar, search bar, status bar, tab bar, toolbar, wifi icon, bluetooth icon, power icon, plus button, back button.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Tab Bar Icons" contains 18 iOS apps GUI elements - tab bar icons: bookmark, contacts, downloads, favorites, featured, history, more, most recent, most viewed, recents, search, top rated, near me, top charts, keypad, voicemail, radio, artists.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The interface is based around the home screen, a graphical list of available applications. iPhone applications normally run one at a time. Starting with the iPhone 4, a primitive version of multitasking came into play. Users could double click the home button to select recently opened. However, the apps never ran in the background. Starting with iOS 7, though, apps can truly multitask, and each open application runs in the background when not in use, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the Windows graphic user interface.
"In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. ... Other expansions are sometimes used, substituting "mouse" and "mice" or "pull-down menu" and "pointing", for menus and pointer, respectively. ...
In a WIMP system:
(1) A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
(2) An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
(3) A menu is a text or icon-based selection system that selects and executes programs or tasks.
(4) The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.
(5) cut, copy, and paste.
This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people - both novice and power users. Users can carry skill at a standardized interface from one application to another.
Due to the nature of the WIMP system, simple commands can be chained together to undertake a group of commands that would have taken several lines of command line instructions." [WIMP (computing). Wikipedia]
The Windows Vista graphic user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. ... Other expansions are sometimes used, substituting "mouse" and "mice" or "pull-down menu" and "pointing", for menus and pointer, respectively. ...
In a WIMP system:
(1) A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
(2) An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
(3) A menu is a text or icon-based selection system that selects and executes programs or tasks.
(4) The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.
(5) cut, copy, and paste.
This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people - both novice and power users. Users can carry skill at a standardized interface from one application to another.
Due to the nature of the WIMP system, simple commands can be chained together to undertake a group of commands that would have taken several lines of command line instructions." [WIMP (computing). Wikipedia]
The Windows Vista graphic user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
GUI Prototyping with ConceptDraw PRO
All about prototyping. GUI Prototyping with ConceptDraw. Download prototyping software.The vector stencils library "Messages" contains 10 Message dialog elements.
Use this notification dialog UI icon set to design graphic user interface (GUI) of your Windows 8 software application.
"A message dialog is an overlay UI element that provides a stable and contextual surface that is always modal and explicitly dismissed. Message dialogs appear at a consistent location on the screen. ...
Error messages that apply to the overall app context use message dialogs. ...
- Use message dialogs to convey urgent information that the user must see and acknowledge before continuing. ...
- Use message dialogs to present blocking questions that require the user's input. A blocking question is a question where the application cannot make a choice on the user's behalf, and cannot continue to fulfill it's value proposition to the user. A blocking question should present clear choices to the user. It is not a question that can be ignored or postponed.
- Use message dialogs to ask for explicit action from the user or to deliver a message that is important for the user to acknowledge. ...
- Use custom dialogs when the app or the system must invest a significant amount of time in the ensuing actions such that an accidental dismiss would be detrimental to the user's confidence.
- All dialogs should clearly identify the user's objective in the first line of the dialog's text (with or without a title).
- Don't use message dialogs when the app needs to confirm the user's intention for an action that the user has taken. Instead, a flyout is the appropriate surface. ...
- Don't use message dialogs for errors that are contextual to a specific place on the page, such as validation errors (in password fields, for example), use the app's canvas itself to show inline errors." [msdn.microsoft.com/ en-us/ library/ windows/ apps/ hh738363.aspx]
The notification dialogs example "Messages - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this notification dialog UI icon set to design graphic user interface (GUI) of your Windows 8 software application.
"A message dialog is an overlay UI element that provides a stable and contextual surface that is always modal and explicitly dismissed. Message dialogs appear at a consistent location on the screen. ...
Error messages that apply to the overall app context use message dialogs. ...
- Use message dialogs to convey urgent information that the user must see and acknowledge before continuing. ...
- Use message dialogs to present blocking questions that require the user's input. A blocking question is a question where the application cannot make a choice on the user's behalf, and cannot continue to fulfill it's value proposition to the user. A blocking question should present clear choices to the user. It is not a question that can be ignored or postponed.
- Use message dialogs to ask for explicit action from the user or to deliver a message that is important for the user to acknowledge. ...
- Use custom dialogs when the app or the system must invest a significant amount of time in the ensuing actions such that an accidental dismiss would be detrimental to the user's confidence.
- All dialogs should clearly identify the user's objective in the first line of the dialog's text (with or without a title).
- Don't use message dialogs when the app needs to confirm the user's intention for an action that the user has taken. Instead, a flyout is the appropriate surface. ...
- Don't use message dialogs for errors that are contextual to a specific place on the page, such as validation errors (in password fields, for example), use the app's canvas itself to show inline errors." [msdn.microsoft.com/ en-us/ library/ windows/ apps/ hh738363.aspx]
The notification dialogs example "Messages - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
GUI Interface
What is the ideal GUI interface? The interface of mobile device it's all that users see on it and can interact - screen, bars, icons of applications. So the interface is the first that draws the user's attention. The main goal of software engineers, GUI interface designers, and GUI developers is to make the interface first of all easy for perception and understanding, convenient and attractive for the users. The iPhone's GUI interface meets all these requirements.The vector stencils library "iPhone interface" contains 119 design elements for development of graphic user interface (GUI) for iPhone software applications.
"The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "Design elements - iPhone interface" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "Design elements - iPhone interface" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Toolbar control elements" contains 42 toolbar graphical control elements.
Use this tool bar control element UI icon set to design graphic user interface (GUI) of your software application for OS X 10.10 Yosemite Apple Mac operating system.
The example "Toolbar control elements - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Mac OS User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this tool bar control element UI icon set to design graphic user interface (GUI) of your software application for OS X 10.10 Yosemite Apple Mac operating system.
The example "Toolbar control elements - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Mac OS User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Content Views" contains 20 iOS apps GUI content views: table view cell, table view cell with chevron, text view, background, world clock, horizontal and vertical scrollers, delete button, icons: cheked and unchecked selections, row reorder, disclosure indicator, attachment, checkmark, lock, airplane mode, camera. Use it to draw content view elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Content Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The iOS GUI views sample "Design elements - Content Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
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