iPhone User Interface
In order to draw the iPhone-related illustrations mentioning this phone’s capabilities, the ConceptDraw DIAGRAM charting and drawings software is used. Having all the basic tools from the mentioned application and those from the iPhone User Interface solution it becomes possible to create the needed drawing within only a few minutes as the solution contains a wide range of the pre-made samples and templates of the iPhone-related drawings and the vector stencils libraries that support iPhone 6 UI diagrams.
This template contains iPhone home screen with app icons.
Use it to design iPhone software applications user interface sketches, mockups and prototypes.
The template "iOS 8 / iPhone 6 home screen" for the ConceptDraw PRO diagramming and vector drawing software is included in the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design iPhone software applications user interface sketches, mockups and prototypes.
The template "iOS 8 / iPhone 6 home screen" for the ConceptDraw PRO diagramming and vector drawing software is included in the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
HelpDesk
How to Design an Interface Mock-up of an Android Application
Uses Interface prototyping is much convenient when you can work through a diagram similar to the device design. ConceptDraw DIAGRAM allows you to develop Android User Interface (UI) prototypes using the special templates and vector libraries of the specific user interface elements. Using ConceptDraw DIAGRAM you can mock-up an Android UI system so that you can figure out how best to represent user interface (UI) elements for the development of a new mobile Apps.HelpDesk
How to Design an Interface Mockup for iPhone Application
The Apple iPhone user interface has become something of a standard for smartphones, and mobile devices in general. A well-designed user interface (UI) is very important for user-friendly navigation and the best correlation with operating system logic. Development of successful iPhone App UI requires a planning and prototyping stage. An iPhone UI diagram can be employed to give a general view of the device's screen, upon which elements can be placed and re-arranged as necessary. Using ConceptDraw DIAGRAM you can mock-up an iPhone UI system so that you can figure out how best to represent user interface (UI) elements for the development of a new iPhone App.The vector stencils library "App icons" contains 24 icons of iOS 8 / iPhone 6 software applications.
Use it to design iOS 8 apps GUI prototypes and iPhone 6 software applications user interface sketches and mockups.
The icons example "App icons - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design iOS 8 apps GUI prototypes and iPhone 6 software applications user interface sketches and mockups.
The icons example "App icons - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Bars" contains 16 iOS apps GUI views: menu bar, navigation bar, search bar, status bar, tab bar, toolbar, wifi icon, bluetooth icon, power icon, plus button, back button.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Apps icons" contains 24 icons of iOS 8 / iPhone 6 applications: Messages, Calendar, Photos, Camera, Weather, Clock, Maps, Videos, Notes, Reminders, Stocks, Game Center, Newsstand, iTunes Store, App Store, iBooks, Health, Passbook, Settings, Phone, Mail, Music, Safari.
Use it to design iOS 8 apps GUI prototypes and iPhone 6 applications user interface sketches and mockups.
"iOS 8 is the eighth major release of the iOS mobile operating system designed by Apple Inc. as the successor to iOS 7. It was announced at the company's Worldwide Developers Conference (WWDC) 2014 on June 2, 2014 and will be released on September 17, 2014.
A new app named Health and a corresponding framework named HealthKit will be available. Siri will support hands-free activation and music identification using Shazam. Voice and video messages will be automatically deleted unless the user saves them for future reference. Interactive notifications will let the user respond to texts without leaving the app they are currently using." [iOS 8. Wikipedia]
The example "Design elements - Apps icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design iOS 8 apps GUI prototypes and iPhone 6 applications user interface sketches and mockups.
"iOS 8 is the eighth major release of the iOS mobile operating system designed by Apple Inc. as the successor to iOS 7. It was announced at the company's Worldwide Developers Conference (WWDC) 2014 on June 2, 2014 and will be released on September 17, 2014.
A new app named Health and a corresponding framework named HealthKit will be available. Siri will support hands-free activation and music identification using Shazam. Voice and video messages will be automatically deleted unless the user saves them for future reference. Interactive notifications will let the user respond to texts without leaving the app they are currently using." [iOS 8. Wikipedia]
The example "Design elements - Apps icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
This is online shop website mockup example.
"Online shopping (sometimes known as e-tail from "electronic retail" or e-shopping) is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser. Alternative names are: e-web-store, e-shop, e-store, Internet shop, web-shop, web-store, online store, online storefront and virtual store. Mobile commerce (or m-commerce) describes purchasing from an online retailer's mobile optimized online site or app.
An online shop evokes the physical analogy of buying products or services at a bricks-and-mortar retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. In the case where a business buys from another business, the process is called business-to-business (B2B) online shopping. The largest of these online retailing corporations are Alibaba, Amazon.com, and eBay." [en.wikipedia.org/ wiki/ Online_ shopping]
The website mockup sample "Online shop" was designed using the ConceptDraw PRO diagramming and vector drawing software extended with the Website Mockup solution from the Software Development area of ConceptDraw Solution Park.
"Online shopping (sometimes known as e-tail from "electronic retail" or e-shopping) is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser. Alternative names are: e-web-store, e-shop, e-store, Internet shop, web-shop, web-store, online store, online storefront and virtual store. Mobile commerce (or m-commerce) describes purchasing from an online retailer's mobile optimized online site or app.
An online shop evokes the physical analogy of buying products or services at a bricks-and-mortar retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. In the case where a business buys from another business, the process is called business-to-business (B2B) online shopping. The largest of these online retailing corporations are Alibaba, Amazon.com, and eBay." [en.wikipedia.org/ wiki/ Online_ shopping]
The website mockup sample "Online shop" was designed using the ConceptDraw PRO diagramming and vector drawing software extended with the Website Mockup solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the iPhone user interface.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The iPhone ... is a line of smartphones designed and marketed by Apple Inc. It runs Apple's iOS mobile operating system. ...
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The iPhone ... is a line of smartphones designed and marketed by Apple Inc. It runs Apple's iOS mobile operating system. ...
The interface is based around the home screen, a graphical list of available applications. iPhone applications normally run one at a time. Starting with the iPhone 4, a primitive version of multitasking came into play. Users could double click the home button to select recently opened. However, the apps never ran in the background. Starting with iOS 7, though, apps can truly multitask, and each open application runs in the background when not in use, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - SMS application" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The interface is based around the home screen, a graphical list of available applications. iPhone applications normally run one at a time. Starting with the iPhone 4, a primitive version of multitasking came into play. Users could double click the home button to select recently opened. However, the apps never ran in the background. Starting with iOS 7, though, apps can truly multitask, and each open application runs in the background when not in use, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - SMS application" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Graphic User Interface
Graphic User Interface solution extends ConceptDraw DIAGRAM software with templates, samples and libraries of vector stencils for design of the GUI prototypes and diagrams for Windows, Mac OS and iOS software.
The vector stencils library "iPhone interface" contains 119 design elements for development of graphic user interface (GUI) for iPhone software applications.
"The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "Design elements - iPhone interface" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "Design elements - iPhone interface" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
How To Draw an iPhone?
How To Draw an iPhone? It's very fast and easy to draw an iPhone and design iPhone user interface using the tools of ConceptDraw DIAGRAM extended with iPhone User Interface Solution. iPhone User Interface Solution offers you the incredibly large quantity of predesigned objects that are grouped to 9 libraries: Apps Icons, Bars, Content Views, Controls, iMessage, iPhone 6 Mockup, Tab Bar Icons, Temporary Views, Toolbar and Navigation Bar Buttons.UI Patterns
The most convenient, useful and right way for software engineers, UI designers, UI developers is to use UI patterns in the process of developing any application for computer devices. The User Interface (UI) patterns are standardized solutions for common design problems.macOS User Interface
macOS User Interface solution extends the ConceptDraw DIAGRAM functionality with powerful GUI software graphic design features and tools. It provides an extensive range of multifarious macOS Sierra user interface design examples, samples and templates, and wide variety of libraries, containing a lot of pre-designed vector objects of Mac Apps icons, buttons, dialogs, menu bars, indicators, pointers, controls, toolbars, menus, and other elements for fast and simple designing high standard user interfaces of any complexity for new macOS Sierra.
The vector stencils library "Android tabs" contains 9 tab elements: app bar, tab bar, search bar, tabs.
Use it to design user interface of your Android 5 application.
The shapes example "Design elements - Android tabs" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the "Android user interface" solution from the "Software Development" area of ConceptDraw Solution Park.
Use it to design user interface of your Android 5 application.
The shapes example "Design elements - Android tabs" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the "Android user interface" solution from the "Software Development" area of ConceptDraw Solution Park.
"iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. ...
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
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