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SDL digram - State Machine

This finite state machine diagram example was redesigned from the Wikimedia Commons file: SdlStateMachine.png. [commons.wikimedia.org/wiki/File:SdlStateMachine.png] This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/licenses/by-sa/3.0/deed.en] "Behavior. Each process agent is a state machine that contributes to the action carried out by the system. A message stimulus coming from the environment or from another agent to an agent is called a signal. Signals received by a process agent are first placed in a queue (the input port). When the state machine is waiting in a state, if the first signal in the input port is enabled for that state it starts a transition leading to another state. Transitions can output signals to other agents or to the environment. A process agent is allowed to contain procedure types so that the same actions can be invoked from different places. It is also allowed to call a remote procedure type to invoke a procedure in another agent (or even another system) and wait for a response." [Specification and Description Language. Wikipedia] The example "SDL diagram - State Machine" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
Finite state machine
Finite state machine, text, declarations, task, plane C code, task timer start, stop, X, state, start, terminator, start timer, output, message to, input, message from user, decision, block,