The vector stencils library "Bank UML sequence diagram" contains 34 shapes for drawing UML sequence diagrams.
Use it for object-oriented modeling of your bank information system.
"A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner.
Diagram building blocks.
If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. ...
Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it ...
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
This example of UML sequence diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner.
Diagram building blocks.
If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. ...
Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it ...
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
This example of UML sequence diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
This bank account UML package diagram was redesigned from the Wikimedia Commons file: Package diagram1.jpg.
[commons.wikimedia.org/ wiki/ File:Package_ diagram1.jpg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A very important concept in object-oriented design, inheritance, refers to the ability of one class (child class) to inherit the identical functionality of another class (super class), and then add new functionality of its own. (In a very non-technical sense, imagine that I inherited my mother's general musical abilities, but in my family I'm the only one who plays electric guitar.) To model inheritance on a class diagram, a solid line is drawn from the child class (the class inheriting the behavior) with a closed, unfilled arrowhead (or triangle) pointing to the super class. Consider types of bank accounts: Figure 4 shows how both CheckingAccount and SavingsAccount classes inherit from the BankAccount class.
Figure 4: Inheritance is indicated by a solid line with a closed, unfilled arrowhead pointing at the super class." [ibm.com/ developerworks/ rational/ library/ content/ RationalEdge/ sep04/ bell/ index.html]
This bank account UML package diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
[commons.wikimedia.org/ wiki/ File:Package_ diagram1.jpg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A very important concept in object-oriented design, inheritance, refers to the ability of one class (child class) to inherit the identical functionality of another class (super class), and then add new functionality of its own. (In a very non-technical sense, imagine that I inherited my mother's general musical abilities, but in my family I'm the only one who plays electric guitar.) To model inheritance on a class diagram, a solid line is drawn from the child class (the class inheriting the behavior) with a closed, unfilled arrowhead (or triangle) pointing to the super class. Consider types of bank accounts: Figure 4 shows how both CheckingAccount and SavingsAccount classes inherit from the BankAccount class.
Figure 4: Inheritance is indicated by a solid line with a closed, unfilled arrowhead pointing at the super class." [ibm.com/ developerworks/ rational/ library/ content/ RationalEdge/ sep04/ bell/ index.html]
This bank account UML package diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Line Graphs
How to draw a Line Graph with ease? The Line Graphs solution extends the capabilities of ConceptDraw PRO v10 with professionally designed templates, samples, and a library of vector stencils for drawing perfect Line Graphs.
Plumbing and Piping Plans
Plumbing and Piping Plans solution extends ConceptDraw PRO v10.2.2 software with samples, templates and libraries of pipes, plumbing, and valves design elements for developing of water and plumbing systems, and for drawing Plumbing plan, Piping plan, PVC Pipe plan, PVC Pipe furniture plan, Plumbing layout plan, Plumbing floor plan, Half pipe plans, Pipe bender plans.
The vector stencils library "Bank UML profile diagram" contains 9 shapes for drawing UML profile diagrams.
Use it for object-oriented modeling of your bank information system.
"A profile diagram operates at the metamodel level to show stereotypes as classes with the <> stereotype, and profiles as packages with the <> stereotype. The extension relation (solid line with closed, filled arrowhead) indicates what metamodel element a given stereotype is extending." [Profile diagram. Wikipedia]
This example of UML profile diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"A profile diagram operates at the metamodel level to show stereotypes as classes with the <
This example of UML profile diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
This example of bank ATM UML activity diagram was created on the base of UML use case diagram of automated teller machine from the course "Thinking in Java, 2nd edition, Revision 9" by Bruce Eckel published on the website of the Computer Science and Electrical Engineering Department of the University of Maryland, Baltimore (UMBC).
"If you are designing an auto-teller, for example, the use case for a particular aspect of the functionality of the system is able to describe what the auto-teller does in every possible situation. Each of these “situations” is referred to as a scenario, and a use case can be considered a collection of scenarios. You can think of a scenario as a question that starts with: “What does the system do if...?” For example, “What does the auto-teller do if a customer has just deposited a check within the last 24 hours, and there’s not enough in the account without the check having cleared to provide a desired withdrawal?”
Use case diagrams are intentionally simple to prevent you from getting bogged down in system implementation details prematurely...
Each stick person represents an “actor,” which is typically a human or some other kind of free agent. (These can even be other computer systems, as is the case with “ATM.”) The box represents the boundary of your system. The ellipses represent the use cases, which are descriptions of valuable work that can be performed with the system. The lines between the actors and the use cases represent the interactions.
It doesn’t matter how the system is actually implemented, as long as it looks like this to the user."
[csee.umbc.edu/ courses/ 331/ resources/ tij/ text/ TIJ213.gif]
This automated teller machine (ATM) UML use case diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
"If you are designing an auto-teller, for example, the use case for a particular aspect of the functionality of the system is able to describe what the auto-teller does in every possible situation. Each of these “situations” is referred to as a scenario, and a use case can be considered a collection of scenarios. You can think of a scenario as a question that starts with: “What does the system do if...?” For example, “What does the auto-teller do if a customer has just deposited a check within the last 24 hours, and there’s not enough in the account without the check having cleared to provide a desired withdrawal?”
Use case diagrams are intentionally simple to prevent you from getting bogged down in system implementation details prematurely...
Each stick person represents an “actor,” which is typically a human or some other kind of free agent. (These can even be other computer systems, as is the case with “ATM.”) The box represents the boundary of your system. The ellipses represent the use cases, which are descriptions of valuable work that can be performed with the system. The lines between the actors and the use cases represent the interactions.
It doesn’t matter how the system is actually implemented, as long as it looks like this to the user."
[csee.umbc.edu/ courses/ 331/ resources/ tij/ text/ TIJ213.gif]
This automated teller machine (ATM) UML use case diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Fault Tree Analysis Diagrams
This solution extends ConceptDraw PRO v9.5 or later with templates, fault tree analysis example, samples and a library of vector design elements for drawing FTA diagrams (or negative analytical trees), cause and effect diagrams and fault tree diagrams.
Interactive Voice Response Diagrams
Interactive Voice Response Diagrams solution extends ConceptDraw PRO v10 software with samples, templates and libraries of ready-to-use vector stencils that help create Interactive Voice Response (IVR) diagrams illustrating in details a work of interactive voice response system, the IVR system’s logical and physical structure, Voice-over-Internet Protocol (VoIP) diagrams, and Action VoIP diagrams with representing voice actions on them, to visualize how the computers interact with callers through voice recognition and dual-tone multi-frequency signaling (DTMF) keypad inputs.
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