Ice Hockey Diagram – Deke Technique
Explaining ice hockey techniques becomes much more easier and time saving with illustrations. The Ice Hockey solution for ConceptDraw DIAGRAM is designed as a tool that helps produce ice hockey illustrations of any complexity in minutes."Markings.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Ice Hockey Diagram — Defensive Strategy — Neutral Zone Trap
In ConceptDraw DIAGRAM you can produce ice hockey diagrams of any complexity for any presentaion needs, using a combination of tools. To adopt the sample below for presentation needs place positions and arrows onto different layers of your document and then make them visible one by one during a presentation."In ice hockey, a play is offside if a player on the attacking team enters the offensive zone before the puck, unless the puck is sent or carried there by a defending player. When an offside violation occurs, a linesman will stop play. A faceoff is then held at a neutral ice spot closest to the infraction to restart play. ...
The National Hockey League (NHL) and International Ice Hockey Federation (IIHF) apply similar rules for determining offside. A player is judged to be offside if their skates completely cross the blue line dividing their offensive zone from the neutral zone before the puck completely crosses the same line. In both organizations, it is the position of a player's skates that are important. They cannot use their stick or other part of their body to remain onside. The lone caveat to this rule is that an attacking player's skates may precede the puck into the attacking zone when they are skating backwards and if they are in control of the puck." [Offside (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Offside (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
The National Hockey League (NHL) and International Ice Hockey Federation (IIHF) apply similar rules for determining offside. A player is judged to be offside if their skates completely cross the blue line dividing their offensive zone from the neutral zone before the puck completely crosses the same line. In both organizations, it is the position of a player's skates that are important. They cannot use their stick or other part of their body to remain onside. The lone caveat to this rule is that an attacking player's skates may precede the puck into the attacking zone when they are skating backwards and if they are in control of the puck." [Offside (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Offside (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
"A deke is an ice hockey technique which a player uses to get past an opponent or "fake out" an opposing player. The term is a Canadianism formed by abbreviating decoy.
The deke may originally have referred to quickly pushing the puck forward or laterally with the forehand and catching it on the backhand (or vice-versa), but as hockey has evolved so has the deke and it is now used to refer to a wide variety of feints, fakes or skillful maneuvers to beat defenders or goaltenders. The position of the player performing the deke and the opponent determines where the puck will be moved and the speed. The deke can be used to move the puck out of reach of an opposing player, move the puck past the opposing player, or quickly change direction of the puck so the opposing player is caught out of position. Dekes are usually used in combination with either a change of direction or speed, or both; the deke may refer to the entire sequence of actions as well as the maneuver(s) made with the stick. Often a change in direction or a change in speed is enough to get past an opposing player, but dekes are used in combination with these to better protect the puck and get by a defender." [Deke (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Deke (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
The deke may originally have referred to quickly pushing the puck forward or laterally with the forehand and catching it on the backhand (or vice-versa), but as hockey has evolved so has the deke and it is now used to refer to a wide variety of feints, fakes or skillful maneuvers to beat defenders or goaltenders. The position of the player performing the deke and the opponent determines where the puck will be moved and the speed. The deke can be used to move the puck out of reach of an opposing player, move the puck past the opposing player, or quickly change direction of the puck so the opposing player is caught out of position. Dekes are usually used in combination with either a change of direction or speed, or both; the deke may refer to the entire sequence of actions as well as the maneuver(s) made with the stick. Often a change in direction or a change in speed is enough to get past an opposing player, but dekes are used in combination with these to better protect the puck and get by a defender." [Deke (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Deke (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
Soccer (Football) Positions
Explaining soccer positions becomes much more easier and time saving with visual drawings. ConceptDraw DIAGRAM software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park is very useful tool that will help you design the soccer-related drawings of any complexity in minutes.Ice Hockey Offside Diagram
"Offsides" is a very basic sports term, which can be very hard to explain to a novice. The fundamental concepts in sports can be extremely difficult to convey without a drawing, that's why we included an Offsides Sample in the Hockey solution. Explaining with ConceptDraw in your playbook is easier than ever before!Ice Hockey
The Ice Hockey Solution extends the capabilities of ConceptDraw DIAGRAM.5 (or later) with samples, templates, and libraries of vector objects for drawing hockey diagrams, plays schemas, and illustrations. The Ice Hockey Solution can be used to make polishe
Basketball Court Dimensions
The basketball is a team game with a ball on a specially organized court, which is constructed according to the setted rules and dimensions. The game's standards specify the existence of defined list of equipment on any basketball court, such as backboards, poles, baskets, basketballs, timer, scoreboard, horns, as well as some other additional technical devices. The basketball game's goal is to throw a ball into one of the baskets, that is mounted to a backboard at a certain height on the edges of the court. When planning the construction of basketball court you need primarily create the detailed plan with all dimensions. The Basketball solution from the Sport area of ConceptDraw Solution Park will help you to make it effectively and quickly. This solution was designed as a tool that assists in producing any basketball-related illustrations you need in a few minutes. Use it to illustrate the best and winning positions when training the basketball team, to make the posters when planning the sport competitions, basketball games, sport conferences, etc.The vector stencils library "Winter Olympics pictograms" contains 29 pictograms and silhouettes.
Use it for drawing Winter Olympics diagrams, infographics and illustrations in the ConceptDraw PRO diagramming and vector drawing software extended with the Winter Sports solution from the Sport area of ConceptDraw Solution Park.
Use it for drawing Winter Olympics diagrams, infographics and illustrations in the ConceptDraw PRO diagramming and vector drawing software extended with the Winter Sports solution from the Sport area of ConceptDraw Solution Park.
The vector stencils library "iPhone interface" contains 119 iPhone UI design elements.
Use it for development of graphic user interface (GUI) for iPhone software applications in the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it for development of graphic user interface (GUI) for iPhone software applications in the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Basketball Field in the Vector
The Basketball Field library from the Basketball solution provides a complete set of ready-to-use predesigned vector courts: horizontally and vertically located, whole and half of court, colored and not, courts with views from different sides. All courts objects are designed according to the real basketball courts dimensions. Simply drop the needed basketball field in the vector from the library to design your own basketball diagram.Winter Sports
The Winter Sports solution from Sport area of ConceptDraw Solution Park contains winter sports illustration examples, templates and vector clipart libraries.
"The goal line is the chalked or painted line dividing the end zone from the field of play in American football and Canadian football. It is the line that must be crossed in order to score a touchdown
If any part of the ball reaches any part of the imaginary vertical plane transected by this line while in-bounds and in possession of a player whose team is striving toward that end of the field, this is considered a touchdown and scores six points for the team whose player has advanced the ball to, or recovered the ball in, this position. This is in contrast with other sports like Association football and ice hockey, which require the puck or ball to pass completely over the goal line to count as a score.
If any member of the offensive team is downed while in possession of the ball behind his own team's goal line, this is called a safety and scores two points for the defensive team.
If, during the course of play, a loose ball travels past the goal line and is recovered within the end zone, then it is a touchdown if recovered by the kicking team, or a touchback if recovered and downed by the receiving team.
In the event of a kick recovered in one's own end zone, the entirety of the ball must pass the goal line in order for the ball to be considered in the field of play, and not a touchback." [Goal line (gridiron football). Wikipedia]
The American football positions diagram example "Goal line formation (Offense/ Defense)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
If any part of the ball reaches any part of the imaginary vertical plane transected by this line while in-bounds and in possession of a player whose team is striving toward that end of the field, this is considered a touchdown and scores six points for the team whose player has advanced the ball to, or recovered the ball in, this position. This is in contrast with other sports like Association football and ice hockey, which require the puck or ball to pass completely over the goal line to count as a score.
If any member of the offensive team is downed while in possession of the ball behind his own team's goal line, this is called a safety and scores two points for the defensive team.
If, during the course of play, a loose ball travels past the goal line and is recovered within the end zone, then it is a touchdown if recovered by the kicking team, or a touchback if recovered and downed by the receiving team.
In the event of a kick recovered in one's own end zone, the entirety of the ball must pass the goal line in order for the ball to be considered in the field of play, and not a touchback." [Goal line (gridiron football). Wikipedia]
The American football positions diagram example "Goal line formation (Offense/ Defense)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
This sport field plan sample was designed on the base of the Wikipedia file: Football pitch metric.svg. [en.wikipedia.org/ wiki/ File:Football_ pitch_ metric.svg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A football pitch (also known as a football field or soccer field) is the playing surface for the game of football made of turf. Its dimensions and markings are defined by Law 1 of the Laws of the Game, "The Field of Play".
All line markings on the pitch form part of the area which they define. For example, a ball on or above the touchline is still on the field of play; a ball on the line of the goal area is in the goal area; and a foul committed over the 16.5-metre (18-yard) line has occurred in the penalty area. Therefore a ball must completely cross the touchline to be out of play, and a ball must wholly cross the goal line (between the goal posts) before a goal is scored; if any part of the ball is still on or above the line, the ball is still in play." [Association football pitch. Wikipedia]
The sport field plan example "Football pitch metric" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Sport Field Plans solution from the Building Plans area of ConceptDraw Solution Park.
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A football pitch (also known as a football field or soccer field) is the playing surface for the game of football made of turf. Its dimensions and markings are defined by Law 1 of the Laws of the Game, "The Field of Play".
All line markings on the pitch form part of the area which they define. For example, a ball on or above the touchline is still on the field of play; a ball on the line of the goal area is in the goal area; and a foul committed over the 16.5-metre (18-yard) line has occurred in the penalty area. Therefore a ball must completely cross the touchline to be out of play, and a ball must wholly cross the goal line (between the goal posts) before a goal is scored; if any part of the ball is still on or above the line, the ball is still in play." [Association football pitch. Wikipedia]
The sport field plan example "Football pitch metric" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Sport Field Plans solution from the Building Plans area of ConceptDraw Solution Park.
"Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Chemistry
This solution extends ConceptDraw DIAGRAM software with samples, template and libraries of vector stencils for drawing the Chemistry Illustrations for science and education.
The vector stencils library "Sport fields and recreation" contains 25 shapes of sport fields and recreation design elements. Use it for drawing sport fields and recreation area plans with the ConceptDraw PRO diagramming and vector drawing software.
The vector stencils library "Sport fields and recreation" is included in the Sport Field Plans solution from the Building Plans area of ConceptDraw Solution Park.
The vector stencils library "Sport fields and recreation" is included in the Sport Field Plans solution from the Building Plans area of ConceptDraw Solution Park.
Classic Business Process Modeling
The ConceptDraw DIAGRAM software enhanced with Classic Business Process Modeling solution is a powerful flowchart maker and professional business process modeling software with extensive choice of drawing tools, libraries with wide variety of ready-to-use vector objects that are more than sufficient for modeling the business processes and for instant creation variety of diagram types: Control Flow Diagram, Swimlane Diagram, Business Process Modeling Diagram, Functional Flow Block Diagram, Data Flow Diagram. It is ideal for business analysts, developers, as well as for managers and regular users. The samples included to Classic Business Process Modeling solution allow to uncover the solution’s power and to answer qualitatively on how to create a flowchart or to model the business processes with help of diagrams and schemes.
The vector stencils library "Winter Olympics pictograms" contains 29 pictograms and silhouettes: Olympic rings, Olympic torch, medal pedestal, gold medal, silver medal, bronze medal, medals with ribbon, skis, ski poles, biathlon rifle, snowboard, ski goggles, ski gloves, ice hockey helmet, hockey stick, hockey puck, ice hockey skates, ice skates, luge, bobsleigh sled, curling stone, mountains, snowflake, fir-tree, ski lift.
Use it to create your own winter sports diagrams, infographics and illustrations.
The example "Design elements - Winter Olympics pictograms" is included in the Winter Sports solution from the Sport area of ConceptDraw Solution Park.
Use it to create your own winter sports diagrams, infographics and illustrations.
The example "Design elements - Winter Olympics pictograms" is included in the Winter Sports solution from the Sport area of ConceptDraw Solution Park.
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