IDEF4 Standard
Use Case Diagrams technology. IDEF4 standard implies not only graphical presentation but the additional information about diagrams of heredity, methods systematization and types which are contained in specifications."A server is a system (software and suitable computer hardware) that responds to requests across a computer network to provide, or help to provide, a network service. Servers can be run on a dedicated computer, which is also often referred to as "the server", but many networked computers are capable of hosting servers. In many cases, a computer can provide several services and have several servers running.
Servers operate within a client-server architecture. Servers are computer programs running to serve the requests of other programs, the clients. Thus, the server performs some tasks on behalf of clients. The clients typically connect to the server through the network but may run on the same computer. In the context of Internet Protocol (IP) networking, a server is a program that operates as a socket listener.
Servers often provide essential services across a network, either to private users inside a large organization or to public users via the Internet. Typical computing servers are database server, file server, mail server, print server, web server, gaming server, application server, or some other kind of server.
Numerous systems use this client / server networking model including Web sites and email services. An alternative model, peer-to-peer networking enables all computers to act as either a server or client as needed." [Server (computing). Wikipedia]
The UML component diagram example "Start server" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
Servers operate within a client-server architecture. Servers are computer programs running to serve the requests of other programs, the clients. Thus, the server performs some tasks on behalf of clients. The clients typically connect to the server through the network but may run on the same computer. In the context of Internet Protocol (IP) networking, a server is a program that operates as a socket listener.
Servers often provide essential services across a network, either to private users inside a large organization or to public users via the Internet. Typical computing servers are database server, file server, mail server, print server, web server, gaming server, application server, or some other kind of server.
Numerous systems use this client / server networking model including Web sites and email services. An alternative model, peer-to-peer networking enables all computers to act as either a server or client as needed." [Server (computing). Wikipedia]
The UML component diagram example "Start server" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Microsoft Exchange" contains 17 symbols of Microsoft Exchange elements for drawing the logical structure diagrams of Active Directory trees.
"Windows Messaging, initially called Microsoft Exchange, is an e-mail client that was included with Windows 95 (beginning with OSR2), 98 and Windows NT 4.0. ...
Microsoft Exchange gained wide usage with the release of Windows 95, as this was the only mail client that came bundled with it. In 1996, it was renamed to Windows Messaging, because of the upcoming release of Microsoft Exchange Server, and continued to be included throughout later releases of Windows up until the initial release of Windows 98, which by then included Outlook Express 4.0 as the default mail client.
The Windows Messaging email client had two branches of successors:
(1) In software bundled with Windows itself, these were Internet Mail and News in Windows 95 (and bundled with Internet Explorer 3), which was succeeded by Outlook Express 4.0 in Windows 98 (bundled with Internet Explorer 4.0 in Windows 95) and throughout newer Windows systems. These did not use the .pst file type.
(2) Microsoft Outlook became the professional-grade and more direct successor of MS Exchange Client, which still uses the .pst file type." [Windows Messaging. Wikipedia]
The symbols example "Microsoft Exchange - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Active Directory Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ active-directory-diagrams
"Windows Messaging, initially called Microsoft Exchange, is an e-mail client that was included with Windows 95 (beginning with OSR2), 98 and Windows NT 4.0. ...
Microsoft Exchange gained wide usage with the release of Windows 95, as this was the only mail client that came bundled with it. In 1996, it was renamed to Windows Messaging, because of the upcoming release of Microsoft Exchange Server, and continued to be included throughout later releases of Windows up until the initial release of Windows 98, which by then included Outlook Express 4.0 as the default mail client.
The Windows Messaging email client had two branches of successors:
(1) In software bundled with Windows itself, these were Internet Mail and News in Windows 95 (and bundled with Internet Explorer 3), which was succeeded by Outlook Express 4.0 in Windows 98 (bundled with Internet Explorer 4.0 in Windows 95) and throughout newer Windows systems. These did not use the .pst file type.
(2) Microsoft Outlook became the professional-grade and more direct successor of MS Exchange Client, which still uses the .pst file type." [Windows Messaging. Wikipedia]
The symbols example "Microsoft Exchange - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Active Directory Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ active-directory-diagrams
This infographic sample visualizes the Conventional and wireless ad hoc network. It was designed on the base of the Wikimedia Commons file: Běžná bezdrátová síť a ad hoc síť.png.
[commons.wikimedia.org/ wiki/ File:B%C4%9B%C5%BEn%C3%A1_ bezdr%C3%A1tov%C3%A1_ s%C3%AD%C5%A5_ a_ ad_ hoc_ s%C3%AD%C5%A5.png]
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. [creativecommons.org/ licenses/ by-sa/ 4.0/ deed.en]
"A wireless ad hoc network (WANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre existing infrastructure, such as routers in wired networks or access points in managed (infrastructure) wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity. In addition to the classic routing, ad hoc networks can use flooding for forwarding data.
Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly" – anywhere, anytime." [Wireless ad hoc network. Wikipedia]
The infographic example "Conventional and wireless ad hoc network" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
[commons.wikimedia.org/ wiki/ File:B%C4%9B%C5%BEn%C3%A1_ bezdr%C3%A1tov%C3%A1_ s%C3%AD%C5%A5_ a_ ad_ hoc_ s%C3%AD%C5%A5.png]
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. [creativecommons.org/ licenses/ by-sa/ 4.0/ deed.en]
"A wireless ad hoc network (WANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre existing infrastructure, such as routers in wired networks or access points in managed (infrastructure) wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity. In addition to the classic routing, ad hoc networks can use flooding for forwarding data.
Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly" – anywhere, anytime." [Wireless ad hoc network. Wikipedia]
The infographic example "Conventional and wireless ad hoc network" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
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