"Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Soccer (Football) Formation
Using diagrams is the easiest way to explain the soccer formations. The Soccer solution from the Sport area of ConceptDraw Solution Park is designed as a tool that helps you produce the soccer diagrams in a few minutes. The predesigned samples of the Soccer solution for ConceptDraw DIAGRAM depict the most popular formation diagrams.Soccer (Football) Dimensions
The Soccer solution from the Sport area of ConceptDraw Solution Park is designed as a tool that helps produce soccer illustrations of any complexity in minutes. You can quick and easy design the professional looking plan of the soccer field with set up dimensions."Man-to-man defense is a type of defensive tactic used in team sports such as American football, association football, basketball, and netball, in which each player is assigned to defend and follow the movements of a single player on offense. Often, a player guards his counterpart (e.g. center guarding center), but a player may be assigned to guard a different position. The strategy is not rigid however, and a player might switch assignment if needed, or leave his own assignment for a moment to double team an offensive player. The term is commonly used even in women's basketball, though the gender-neutral 'player-to-player' also has some usage. ...
When defending the ball (i.e. guarding the man with the basketball) away from the basket in basketball, players typically should use a version of the following technique: The defender stands and faces the opponent. He is positioned between the ball and the basket and may be angled in one direction or another depending on the defensive scheme of that defender's team. He has his feet positioned beyond shoulder width with most of the weight distributed to the balls of his feet. However, the defender's heels should not be off the floor as this will put him off balance. The defender's knees should be bent at roughly a ninety degree angle with the bottom of his thighs parallel to the ground. This will place the defenders buttocks in a seated position. The defenders back should be straight with just a slight tilt forward. This will place the defender's head over the center of his body and maintain proper balance. Depending on the teachings of his coach, the defender should position his hands wide as if he were stretching his wingspan or place one hand high and one hand low." [Man-to-man defense. Wikipedia]
The basketball positions diagram example "Man-to-man basketball defense drill" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Basketball solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-basketball
When defending the ball (i.e. guarding the man with the basketball) away from the basket in basketball, players typically should use a version of the following technique: The defender stands and faces the opponent. He is positioned between the ball and the basket and may be angled in one direction or another depending on the defensive scheme of that defender's team. He has his feet positioned beyond shoulder width with most of the weight distributed to the balls of his feet. However, the defender's heels should not be off the floor as this will put him off balance. The defender's knees should be bent at roughly a ninety degree angle with the bottom of his thighs parallel to the ground. This will place the defenders buttocks in a seated position. The defenders back should be straight with just a slight tilt forward. This will place the defender's head over the center of his body and maintain proper balance. Depending on the teachings of his coach, the defender should position his hands wide as if he were stretching his wingspan or place one hand high and one hand low." [Man-to-man defense. Wikipedia]
The basketball positions diagram example "Man-to-man basketball defense drill" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Basketball solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-basketball
Baseball Diagram — Baseball Field — Corner View — Sample
Explaining basics of Baseball is practically impossible without drawing a diagram. If you need to do this more than once you have to choose an appropriate tool allows you to change diagrams easily. ConceptDraw DIAGRAM extended with the Baseball Solution is the best choice for this case.Ice Hockey Rink Dimensions
Meeting ice hockey rules one should learn ice hockey rink terms, lines, zones etc. ConceptDraw DIAGRAM is an advanced drawing software that allows you produce ice hockey rink depiction of any complexity, from simple sketch drawing to detailed one as on example below.Basketball Court Dimensions
Once you decide to draw a basketball court which usually includes backboards and their poles, baskets, basketballs, and additional technical devices, such as a timer, a scoreboard and horns, we recommend you to use software which has all the elements needed so the final result looks good and professional. Having ConceptDraw DIAGRAM software means having a tool for creating this scheme which is playing surface, consisting of a rectangular floor with tiles at either end. Downloading this application in case you still do not have it yet, means being able to use it during the construction the new basketball court, at the training the basketball team, at the planning the sport competitions and basketball games, in sport conferences and discussions and for other purposes, including creating other schemes, plans and even charts, flowcharts and diagrams. Recommending this software means ensuring our clients that they will end up having a smart product which can be often very helpful.Offensive Play – Double Wing Wedge – Vector Graphic Diagram
Producing football diagrams using ConceptDraw DIAGRAM software takes seconds, not minutes. Thanks to Football solution from the Sport area of ConceptDraw Solution Park all you need is just drag and drop ready-to-use positions objects to a template contains football field, and place positions on the field.Baseball Diagram – Baseball Field – Corner View – Template
ConceptDraw DIAGRAM extended with the Baseball solution provides access to libraries, templates and samples allows creating baseball diagrams and schemas. Fields objects are designed according to real fields dimensions. A set of fields samples includes dimensions. All plays and positions diagrams are available as ready-to-modify samples.Baseball Diagram – Basic Bunt Coverage – Runner at 1st
ConceptDraw DIAGRAM software extended with the Baseball solution delivers samples with diagrams of the most popular plays in baseball. You can complete this set modifying any sample. All you need is to drag and drop objects to depict another play and then save with the different name. Feel free to add text label with the play name directly to your document.Baseball Diagram — Defence Positions
Producing football diagrams using ConceptDraw DIAGRAM software takes seconds, not minutes. Thanks to Baseball solution from the Sport area of ConceptDraw Solution Park all you need is just drag and drop ready-to-use positions objects to a template contains baseball field, and place positions on the field.
Interactive Voice Response Diagrams
Interactive Voice Response Diagrams solution extends ConceptDraw DIAGRAM software with samples, templates and libraries of ready-to-use vector stencils that help create Interactive Voice Response (IVR) diagrams illustrating in details a work of interactive voice response system, the IVR system’s logical and physical structure, Voice-over-Internet Protocol (VoIP) diagrams, and Action VoIP diagrams with representing voice actions on them, to visualize how the computers interact with callers through voice recognition and dual-tone multi-frequency signaling (DTMF) keypad inputs.
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