GUI Prototyping with ConceptDraw DIAGRAM
All about prototyping. GUI Prototyping with ConceptDraw. Download prototyping software.Use this template to prototype and design the wireframe graphic user interface (GUI).
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the iPhone user interface.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the Mac OS X Lion user interface.
"OS X, whose X is the Roman numeral for 10 and is a prominent part of its brand identity, is built on technologies developed at NeXT between the second half of the 1980s and Apple's purchase of the company in late 1996. The 'X' is also used to emphasize the relatedness between OS X and UNIX. Versions 10.5 "Leopard" running on Intel processors, 10.6 "Snow Leopard", 10.7 "Lion", 10.8 "Mountain Lion", and 10.9 "Mavericks" have obtained UNIX 03 certification. iOS, which runs on the iPhone, iPod Touch, iPad, and the 2nd and 3rd generation Apple TV, shares the Darwin core and many frameworks with OS X. An unnamed variant of v10.4 powered the first generation Apple TV.
Mac OS X 10.7 "Lion" was the first version of OS X to drop support for 32-bit Intel processors and run exclusively on 64-bit Intel CPUs." [OS X. Wikipedia]
The Mac OS X Lion user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"OS X, whose X is the Roman numeral for 10 and is a prominent part of its brand identity, is built on technologies developed at NeXT between the second half of the 1980s and Apple's purchase of the company in late 1996. The 'X' is also used to emphasize the relatedness between OS X and UNIX. Versions 10.5 "Leopard" running on Intel processors, 10.6 "Snow Leopard", 10.7 "Lion", 10.8 "Mountain Lion", and 10.9 "Mavericks" have obtained UNIX 03 certification. iOS, which runs on the iPhone, iPod Touch, iPad, and the 2nd and 3rd generation Apple TV, shares the Darwin core and many frameworks with OS X. An unnamed variant of v10.4 powered the first generation Apple TV.
Mac OS X 10.7 "Lion" was the first version of OS X to drop support for 32-bit Intel processors and run exclusively on 64-bit Intel CPUs." [OS X. Wikipedia]
The Mac OS X Lion user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Applications
ConceptDraw DIAGRAM is a multipurpose software from ConceptDraw suite intended for diagramming, business and technical drawing, and visual documenting. You can reach a lot of practical benefits from the use of ConceptDraw DIAGRAM. The list of ConceptDraw DIAGRAM applications and versatile possibilities is extremely great. Among them network and system diagramming, business diagramming, Cisco network design, network visualization, software and database design, software development, business flowcharting, data flow design, databases modeling and visualization, business processes modeling, business drawing, technical drawing, GUI prototyping, Organizational charts construction, business processes fixing, web site planning and design, Internet solutions design, information architecture design, UML modeling, ER diagrams design, home and landscape design, and a lot of other applications. ConceptDraw DIAGRAM offers the users a beneficial collaboration, compatibility with MS Visio and many other popular programs, including other products from ConceptDraw suite.Use this template to prototype and design the Windows graphic user interface.
"In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. ... Other expansions are sometimes used, substituting "mouse" and "mice" or "pull-down menu" and "pointing", for menus and pointer, respectively. ...
In a WIMP system:
(1) A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
(2) An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
(3) A menu is a text or icon-based selection system that selects and executes programs or tasks.
(4) The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.
(5) cut, copy, and paste.
This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people - both novice and power users. Users can carry skill at a standardized interface from one application to another.
Due to the nature of the WIMP system, simple commands can be chained together to undertake a group of commands that would have taken several lines of command line instructions." [WIMP (computing). Wikipedia]
The Windows Vista graphic user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. ... Other expansions are sometimes used, substituting "mouse" and "mice" or "pull-down menu" and "pointing", for menus and pointer, respectively. ...
In a WIMP system:
(1) A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
(2) An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
(3) A menu is a text or icon-based selection system that selects and executes programs or tasks.
(4) The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.
(5) cut, copy, and paste.
This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people - both novice and power users. Users can carry skill at a standardized interface from one application to another.
Due to the nature of the WIMP system, simple commands can be chained together to undertake a group of commands that would have taken several lines of command line instructions." [WIMP (computing). Wikipedia]
The Windows Vista graphic user interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the iPhone user interface.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"At WWDC 2007 on June 11, 2007, Apple announced that the iPhone would support third-party web applications using Ajax that share the look and feel of the iPhone interface. On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. The iPhone SDK was officially announced and released on March 6, 2008, at the Apple Town Hall facility.
It is a free download, with an Apple registration, that allows developers to develop native applications for the iPhone and iPod Touch, then test them in an "iPhone simulator". However, loading an application onto a real device is only possible after paying an Apple Developer Connection membership fee. Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share.
Developers can also opt to release the application for free and will not pay any costs to release or distribute the application beyond the membership fee. The App Store was launched with the release of iOS 2.0, on July 11, 2008. The update was free for iPhone users; owners of older iPod Touches were required to pay US$10 for it.
Once a developer has submitted an application to the App Store, Apple holds firm control over its distribution." [iPhone. Wikipedia]
The iPhone interface template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
ConceptDraw Solution Park
ConceptDraw Solution Park collects graphic extensions, examples and learning materials
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