Mac OS GUI Software
ConceptDraw DIAGRAM diagramming and vector drawing software extended with Mac OS User Interface Solution from the Software Development area is a powerful Mac OS GUI SoftwareGUI Software
ConceptDraw DIAGRAM diagramming and vector drawing software extended with Windows 8 User Interface Solution is a powerful GUI Software. Designing of professional looking Windows 8 and Windows 8.1 user interfaces, and Windows 8 UI design patterns never been easier than now with convenient and useful tools of Windows 8 User Interface Solution from the Software Development area.Software Development Area
Solutions from the Software Development Area of ConceptDraw Solution Park collect templates, samples and libraries of vector stencils for drawing the software engineering diagrams and user interface design prototypes.
Graphical User Interface Examples
ConceptDraw DIAGRAM extended with Windows 8 User Interface solution from the Software Development area is the best gui software. Using the drawing tools, libraries of vector objects, graphical user interface examples that offers Windows 8 User Interface solution, you will easily design the Windows 8 user interfaces and Windows 8 UI design patterns of any complexity.GUI Prototyping with ConceptDraw DIAGRAM
All about prototyping. GUI Prototyping with ConceptDraw. Download prototyping software.Use this template to prototype and design the wireframe graphic user interface (GUI).
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
GUI Interface
What is the ideal GUI interface? The interface of mobile device it's all that users see on it and can interact - screen, bars, icons of applications. So the interface is the first that draws the user's attention. The main goal of software engineers, GUI interface designers, and GUI developers is to make the interface first of all easy for perception and understanding, convenient and attractive for the users. The iPhone's GUI interface meets all these requirements."Designing the visual composition and temporal behavior of GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline known as usability. Methods of user-centered design are used to ensure that the visual language introduced in the design is well tailored to the tasks.
The visible graphical interface features of an application are sometimes referred to as "chrome" or "Gui" (Goo-ee). Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of the user. A model-view-controller allows for a flexible structure in which the interface is independent from and indirectly linked to application functionality, so the GUI can be easily customized. This allows the user to select or design a different skin at will, and eases the designer's work to change the interface as the user needs evolve. Good user interface design relates to the user, not the system architecture.
Large widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool." [Graphical user interface. Wikipedia]
The example "ConceptDraw graphic user interface (Mac)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The visible graphical interface features of an application are sometimes referred to as "chrome" or "Gui" (Goo-ee). Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of the user. A model-view-controller allows for a flexible structure in which the interface is independent from and indirectly linked to application functionality, so the GUI can be easily customized. This allows the user to select or design a different skin at will, and eases the designer's work to change the interface as the user needs evolve. Good user interface design relates to the user, not the system architecture.
Large widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool." [Graphical user interface. Wikipedia]
The example "ConceptDraw graphic user interface (Mac)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
macOS User Interface
macOS User Interface solution extends the ConceptDraw DIAGRAM functionality with powerful GUI software graphic design features and tools. It provides an extensive range of multifarious macOS Sierra user interface design examples, samples and templates, and wide variety of libraries, containing a lot of pre-designed vector objects of Mac Apps icons, buttons, dialogs, menu bars, indicators, pointers, controls, toolbars, menus, and other elements for fast and simple designing high standard user interfaces of any complexity for new macOS Sierra.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Android UI Design Tool
The app's user interface is everything what user see and interact with on its electronic device. Great number of touch screen smartphones and tablets now work under the Linux-based Android operating system. Android UI design is a daunting process which requires certain knowledge, abilities and skills from Android developers and designers. Now it is available the special Android UI design tool - ConceptDraw DIAGRAM diagramming and vector drawing software supplied with Android User Interface Solution from the Software Development Area of ConceptDraw Solution Park.Software and Database Design with ConceptDraw DIAGRAM
Unified Modeling Language (abbr. UML) is a modeling language used by software developers and software engineers for developing diagrams, expressive modeling, visualization, construction, specification, and documentation an information about software-intensive systems. There are used many types of UML diagrams, joined in main groups, each of them has its own functional abilities and applications: Behaviour diagrams illustrate the functionality of software systems, Structuring diagrams depict a structure of objects at the systems, Interaction diagrams show the flow of control and data among the things in a modeling system. UML has a lot of practical applications in varied areas, among them software development, hardware design, banking and financial services, telecommunication, science, research, enterprise information system, distributed Web-based services, user interfaces for web applications, medical electronics, patient healthcare systems, etc. ConceptDraw DIAGRAM extended with Rapid UML solution is a perfect tool for UML diagramming.The vector stencils library "Toolbar control elements" contains 42 toolbar graphical control elements.
Use this toolbar control element UI icon set to design graphic user interface (GUI) of your software application for OS X 10.10 Yosemite Apple Mac operating system.
"A graphical control element or widget is an element of interaction in a graphical user interface (GUI), such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. ...
Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all graphical control elements adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs." [Graphical control element. Wikipedia]
The icons example "Design elements - Toolbar control elements" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Mac OS User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this toolbar control element UI icon set to design graphic user interface (GUI) of your software application for OS X 10.10 Yosemite Apple Mac operating system.
"A graphical control element or widget is an element of interaction in a graphical user interface (GUI), such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. ...
Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all graphical control elements adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs." [Graphical control element. Wikipedia]
The icons example "Design elements - Toolbar control elements" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Mac OS User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Tab Bar Icons" contains 18 iOS apps GUI elements - tab bar icons: bookmark, contacts, downloads, favorites, featured, history, more, most recent, most viewed, recents, search, top rated, near me, top charts, keypad, voicemail, radio, artists.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Bars" contains 16 iOS apps GUI views: menu bar, navigation bar, search bar, status bar, tab bar, toolbar, wifi icon, bluetooth icon, power icon, plus button, back button.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Bars" to draw bar views in your design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Bars" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "iMessage" contains 8 iMessage GUI elements: keyboards, buttons, microphone icon, message boxes.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Temporary Views" contains 8 iOS apps GUI temporary view elements: alert two-button, alert, action sheet background, action sheet buttons, cancel button, delete button.
Use the library "Temporary Views" to add temporary view elements into your sketches, mockups and prototypes of iPhone software applications user interface.
The iOS GUI views sample "Design elements - Temporary Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Temporary Views" to add temporary view elements into your sketches, mockups and prototypes of iPhone software applications user interface.
The iOS GUI views sample "Design elements - Temporary Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Content Views" contains 20 iOS apps GUI content views: table view cell, table view cell with chevron, text view, background, world clock, horizontal and vertical scrollers, delete button, icons: cheked and unchecked selections, row reorder, disclosure indicator, attachment, checkmark, lock, airplane mode, camera. Use it to draw content view elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Content Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The iOS GUI views sample "Design elements - Content Views" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Toolbar and Navigation Bar Buttons" contains 18 iOS apps GUI view elements - toolbar and navigation bar buttons: action, camera, compose, bookmarks, search, add, trash, organize, reply, refresh, play, fast forward, pause, rewind, backward, forward, albums, photos.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
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