The vector stencils library "People pictograms" contains 20 icons of men and women symbols. Use it to draw your pictorial infograms. The example "People pictograms - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Pictorial infographics solution from the area "What is infographics" in ConceptDraw Solution Park.
The vector stencils library "People pictograms" contains 20 icons of men and women symbols. Use it to draw your pictorial infograms. The example "People pictograms - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Pictorial infographics solution from the area "What is infographics" in ConceptDraw Solution Park.
The vector stencils library "People pictograms" contains 20 icons of men and women symbols. Use it to draw your pictorial infograms. The example "People pictograms - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Pictorial infographics solution from the area "What is infographics" in ConceptDraw Solution Park.
Infographic Software
ConceptDraw DIAGRAM extended with Pictorial Infographics Solution from the “Infographics” Area is a powerful Infographic Software. Make sure in it right now!Chore charts with ConceptDraw DIAGRAM
Chore chart. Draw perfect-looking chore chart. Free chore chart samples. All about chore charts."Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
The example "macOS Sierra - Apps" shows usage of built-in app icons in Apple macOS operating system user interface (UI) design.
"The apps built into every Mac let you explore the world, connect with people, and work more efficiently. In OS X Yosemite, your apps have a simpler, more elegant look." [apple.com/ osx/ better-apps/ ]
The graphic user interface (GUI) example "macOS Sierra - Apps" was created using the ConceptDraw PRO software extended with the macOS User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The apps built into every Mac let you explore the world, connect with people, and work more efficiently. In OS X Yosemite, your apps have a simpler, more elegant look." [apple.com/ osx/ better-apps/ ]
The graphic user interface (GUI) example "macOS Sierra - Apps" was created using the ConceptDraw PRO software extended with the macOS User Interface solution from the Software Development area of ConceptDraw Solution Park.
Interior Design. Site Plan — Design Elements
Use ConceptDraw DIAGRAM to develop residential and commercial landscape design, parks planning, yard layouts, plant maps, outdoor recreational facilities, and irrigation systems.Once you try ConceptDraw DIAGRAM product, you will recommend it to lots of other people you know and you care for, such as your friends, acquaintances, colleagues and business partners as this application is truly incredible and useful in drawing so many things which can be helpful for your use.
Building Drawing Software for Design Site Plan
Downloading our Building Plans solution to be able to create your own commercial landscape design as well as to make parks planning, plat maps, yard layouts, irrigation systems or outdoor recreational facilities, will contribute with your business and promote you as the one professional in your sphere.![](https://i1.ytimg.com/vi/DL5NhOWyshU/hqdefault.jpg)
The vector stencils library Appliances contains 36 symbols of kitchen appliances, laundry appliances, stoves, cooking appliances, and laundry equipment.
Use the shapes library Appliances to draw equipment layouts and interior design floor plans of kitchens, laundry rooms, utility rooms using the ConceptDraw PRO diagramming and vector drawing software.
"Home appliances are electrical/ mechanical machines which accomplish some household functions, such as cooking or cleaning. Home appliances can be classified into:
Major appliances, or White goods;
Small appliances, or Brown goods;
Consumer electronics, or Shiny goods.
White goods/ major appliances comprise major household appliances and may include: air conditioner, dishwasher, clothes dryer, drying cabinet, freezer, refrigerator, kitchen stove, water heater, washing machine, trash compactor, microwave ovens and induction cookers.
Brown goods/ small appliances are typically small household electrical entertainment appliances such as: TV sets, CD and DVD players, camcorders, still cameras, clocks, alarm clocks, video game consoles, HiFi and home cinema, telephones and answering machines.
Consumer electronics (abbreviated CE) are electronic equipment intended for everyday use, most often in entertainment, communications and office productivity. Main products include radio receivers, television sets, MP3 players, video recorders, DVD players, digital cameras, camcorders, personal computers, video game consoles, telephones and mobile phones." [Home appliance. Wikipedia]
The design elements library Appliances is provided by the Floor Plans solution from the Building Plans area of ConceptDraw Solution Park.
Use the shapes library Appliances to draw equipment layouts and interior design floor plans of kitchens, laundry rooms, utility rooms using the ConceptDraw PRO diagramming and vector drawing software.
"Home appliances are electrical/ mechanical machines which accomplish some household functions, such as cooking or cleaning. Home appliances can be classified into:
Major appliances, or White goods;
Small appliances, or Brown goods;
Consumer electronics, or Shiny goods.
White goods/ major appliances comprise major household appliances and may include: air conditioner, dishwasher, clothes dryer, drying cabinet, freezer, refrigerator, kitchen stove, water heater, washing machine, trash compactor, microwave ovens and induction cookers.
Brown goods/ small appliances are typically small household electrical entertainment appliances such as: TV sets, CD and DVD players, camcorders, still cameras, clocks, alarm clocks, video game consoles, HiFi and home cinema, telephones and answering machines.
Consumer electronics (abbreviated CE) are electronic equipment intended for everyday use, most often in entertainment, communications and office productivity. Main products include radio receivers, television sets, MP3 players, video recorders, DVD players, digital cameras, camcorders, personal computers, video game consoles, telephones and mobile phones." [Home appliance. Wikipedia]
The design elements library Appliances is provided by the Floor Plans solution from the Building Plans area of ConceptDraw Solution Park.
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