The vector stencils library "Computer peripheral devices" contains 18 clipart images of computer peripheral devices and equipment for drawing network diagrams.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
The vector stencils library Appliances contains 36 symbols of kitchen appliances, laundry appliances, stoves, cooking appliances, and laundry equipment.
Use the shapes library Appliances to draw equipment layouts and interior design floor plans of kitchens, laundry rooms, utility rooms using the ConceptDraw PRO diagramming and vector drawing software.
"Home appliances are electrical/ mechanical machines which accomplish some household functions, such as cooking or cleaning. Home appliances can be classified into:
Major appliances, or White goods;
Small appliances, or Brown goods;
Consumer electronics, or Shiny goods.
White goods/ major appliances comprise major household appliances and may include: air conditioner, dishwasher, clothes dryer, drying cabinet, freezer, refrigerator, kitchen stove, water heater, washing machine, trash compactor, microwave ovens and induction cookers.
Brown goods/ small appliances are typically small household electrical entertainment appliances such as: TV sets, CD and DVD players, camcorders, still cameras, clocks, alarm clocks, video game consoles, HiFi and home cinema, telephones and answering machines.
Consumer electronics (abbreviated CE) are electronic equipment intended for everyday use, most often in entertainment, communications and office productivity. Main products include radio receivers, television sets, MP3 players, video recorders, DVD players, digital cameras, camcorders, personal computers, video game consoles, telephones and mobile phones." [Home appliance. Wikipedia]
The design elements library Appliances is provided by the Floor Plans solution from the Building Plans area of ConceptDraw Solution Park.
Use the shapes library Appliances to draw equipment layouts and interior design floor plans of kitchens, laundry rooms, utility rooms using the ConceptDraw PRO diagramming and vector drawing software.
"Home appliances are electrical/ mechanical machines which accomplish some household functions, such as cooking or cleaning. Home appliances can be classified into:
Major appliances, or White goods;
Small appliances, or Brown goods;
Consumer electronics, or Shiny goods.
White goods/ major appliances comprise major household appliances and may include: air conditioner, dishwasher, clothes dryer, drying cabinet, freezer, refrigerator, kitchen stove, water heater, washing machine, trash compactor, microwave ovens and induction cookers.
Brown goods/ small appliances are typically small household electrical entertainment appliances such as: TV sets, CD and DVD players, camcorders, still cameras, clocks, alarm clocks, video game consoles, HiFi and home cinema, telephones and answering machines.
Consumer electronics (abbreviated CE) are electronic equipment intended for everyday use, most often in entertainment, communications and office productivity. Main products include radio receivers, television sets, MP3 players, video recorders, DVD players, digital cameras, camcorders, personal computers, video game consoles, telephones and mobile phones." [Home appliance. Wikipedia]
The design elements library Appliances is provided by the Floor Plans solution from the Building Plans area of ConceptDraw Solution Park.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
This infographic sample was designed on the base of data from the Wikipedia article "Timeline of audio formats".
"An audio format is a medium for storing sound and music. The term is applied to both the physical recording media and the recording formats of the audio content – in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data.
Music is recorded and distributed using a variety of audio formats, some of which store additional information." [Timeline of audio formats. Wikipedia]
The infographic example "Audio format developments" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Audio, Video, Media solution from the Illustrations area of ConceptDraw Solution Park.
"An audio format is a medium for storing sound and music. The term is applied to both the physical recording media and the recording formats of the audio content – in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data.
Music is recorded and distributed using a variety of audio formats, some of which store additional information." [Timeline of audio formats. Wikipedia]
The infographic example "Audio format developments" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Audio, Video, Media solution from the Illustrations area of ConceptDraw Solution Park.
"A wireless network is any type of computer network that uses wireless data connections for connecting network nodes. Wireless networking is a method by which homes, telecommunications networks and enterprise (business) installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations. Wireless telecommunications networks are generally implemented and administered using radio communication. This implementation takes place at the physical level (layer) of the OSI model network structure. Examples of wireless networks include cell phone networks, Wi-Fi local networks and terrestrial microwave networks." [Wireless network. Wikipedia]
This wireless router network diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
This wireless router network diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
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