This infographic sample visualizes the Conventional and wireless ad hoc network. It was designed on the base of the Wikimedia Commons file: Běžná bezdrátová síť a ad hoc síť.png.
[commons.wikimedia.org/ wiki/ File:B%C4%9B%C5%BEn%C3%A1_ bezdr%C3%A1tov%C3%A1_ s%C3%AD%C5%A5_ a_ ad_ hoc_ s%C3%AD%C5%A5.png]
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. [creativecommons.org/ licenses/ by-sa/ 4.0/ deed.en]
"A wireless ad hoc network (WANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre existing infrastructure, such as routers in wired networks or access points in managed (infrastructure) wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity. In addition to the classic routing, ad hoc networks can use flooding for forwarding data.
Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly" – anywhere, anytime." [Wireless ad hoc network. Wikipedia]
The infographic example "Conventional and wireless ad hoc network" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
[commons.wikimedia.org/ wiki/ File:B%C4%9B%C5%BEn%C3%A1_ bezdr%C3%A1tov%C3%A1_ s%C3%AD%C5%A5_ a_ ad_ hoc_ s%C3%AD%C5%A5.png]
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. [creativecommons.org/ licenses/ by-sa/ 4.0/ deed.en]
"A wireless ad hoc network (WANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre existing infrastructure, such as routers in wired networks or access points in managed (infrastructure) wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity. In addition to the classic routing, ad hoc networks can use flooding for forwarding data.
Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly" – anywhere, anytime." [Wireless ad hoc network. Wikipedia]
The infographic example "Conventional and wireless ad hoc network" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
The vector stencils library "Analog and digital logic" contains 40 element symbols of logic (threshold) gates, bistable current switches, current controllers, regulators, electrical generators, and amplifiers.
Use it for drawing the digital and analog functions in electronic circuit diagrams and electrical schematics.
"Analogue electronics (or analog in American English) are electronic systems with a continuously variable signal, in contrast to digital electronics where signals usually take only two different levels. The term "analogue" describes the proportional relationship between a signal and a voltage or current that represents the signal." [Analogue electronics. Wikipedia]
"Digital electronics, or digital (electronic) circuits, represent signals by discrete bands of analog levels, rather than by a continuous range. All levels within a band represent the same signal state. Relatively small changes to the analog signal levels due to manufacturing tolerance, signal attenuation or parasitic noise do not leave the discrete envelope, and as a result are ignored by signal state sensing circuitry.
In most cases the number of these states is two, and they are represented by two voltage bands: one near a reference value (typically termed as "ground" or zero volts) and a value near the supply voltage, corresponding to the "false" ("0") and "true" ("1") values of the Boolean domain respectively.
Digital techniques are useful because it is easier to get an electronic device to switch into one of a number of known states than to accurately reproduce a continuous range of values.
Digital electronic circuits are usually made from large assemblies of logic gates, simple electronic representations of Boolean logic functions." [Digital electronics. Wikipedia]
The example "Design elements - Analog and digital logic" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
Use it for drawing the digital and analog functions in electronic circuit diagrams and electrical schematics.
"Analogue electronics (or analog in American English) are electronic systems with a continuously variable signal, in contrast to digital electronics where signals usually take only two different levels. The term "analogue" describes the proportional relationship between a signal and a voltage or current that represents the signal." [Analogue electronics. Wikipedia]
"Digital electronics, or digital (electronic) circuits, represent signals by discrete bands of analog levels, rather than by a continuous range. All levels within a band represent the same signal state. Relatively small changes to the analog signal levels due to manufacturing tolerance, signal attenuation or parasitic noise do not leave the discrete envelope, and as a result are ignored by signal state sensing circuitry.
In most cases the number of these states is two, and they are represented by two voltage bands: one near a reference value (typically termed as "ground" or zero volts) and a value near the supply voltage, corresponding to the "false" ("0") and "true" ("1") values of the Boolean domain respectively.
Digital techniques are useful because it is easier to get an electronic device to switch into one of a number of known states than to accurately reproduce a continuous range of values.
Digital electronic circuits are usually made from large assemblies of logic gates, simple electronic representations of Boolean logic functions." [Digital electronics. Wikipedia]
The example "Design elements - Analog and digital logic" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
The vector stencils library "Audio and video connectors" contains 94 symbols of audio and video connectors (TRS, TS, XLR, microphone, headphone, TOSLINK, DVI, VGA, DFP, S-Video, RCA, display port, HDMI, Thunderbolt, coaxial TV, F connector, MIDI) and device silhouettes.
Use these jacks and plugs clipart icons for drawing hook up diagrams.
"Audio connectors and video connectors are electrical connectors (or optical connectors) for carrying audio signal and video signal, of either analog or digital format. Analog A/ V connectors often use shielded cables to inhibit radio frequency interference (RFI) and noise." [Audio and video connector. Wikipedia]
"The existence of many different audio and video standards necessitates the definition of hardware interfaces, which define the physical characteristics of the connections between electrical equipment. This includes the types and numbers of wires required along with the strength and frequency of the signal. It also includes the physical design of the plugs and sockets.
An interface may define a connector that is used only by that interface (e.g., DVI) or may define a connector that is also used by another interface; for example, RCA connectors are defined both by the composite video and component video interfaces.
Audio connectors and video connectors are electrical connectors (or optical connectors) for carrying audio signal and video signal, of either analog or digital format. Analog A/ V connectors often use shielded cables to inhibit radio frequency interference (RFI) and noise.
Since both analog and digital signals are used with some styles of connectors, knowledge of the interface used is necessary for a successful transfer of signals. Some interface types use only a distinctive connector or family of connectors, to ensure compatibility. Especially with analog interfaces, physically interchangeable connectors may not carry compatible signals.
Some of these connectors, and other types of connectors, are also used at radio frequency (RF) to connect a radio or television receiver to an antenna or to a cable system..." [Audio and video interfaces and connectors. Wikipedia]
The clipart icons example "Design elements - Audio and video connectors" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Audio and Video Connectors solution from the Engineering area of ConceptDraw Solution Park.
Use these jacks and plugs clipart icons for drawing hook up diagrams.
"Audio connectors and video connectors are electrical connectors (or optical connectors) for carrying audio signal and video signal, of either analog or digital format. Analog A/ V connectors often use shielded cables to inhibit radio frequency interference (RFI) and noise." [Audio and video connector. Wikipedia]
"The existence of many different audio and video standards necessitates the definition of hardware interfaces, which define the physical characteristics of the connections between electrical equipment. This includes the types and numbers of wires required along with the strength and frequency of the signal. It also includes the physical design of the plugs and sockets.
An interface may define a connector that is used only by that interface (e.g., DVI) or may define a connector that is also used by another interface; for example, RCA connectors are defined both by the composite video and component video interfaces.
Audio connectors and video connectors are electrical connectors (or optical connectors) for carrying audio signal and video signal, of either analog or digital format. Analog A/ V connectors often use shielded cables to inhibit radio frequency interference (RFI) and noise.
Since both analog and digital signals are used with some styles of connectors, knowledge of the interface used is necessary for a successful transfer of signals. Some interface types use only a distinctive connector or family of connectors, to ensure compatibility. Especially with analog interfaces, physically interchangeable connectors may not carry compatible signals.
Some of these connectors, and other types of connectors, are also used at radio frequency (RF) to connect a radio or television receiver to an antenna or to a cable system..." [Audio and video interfaces and connectors. Wikipedia]
The clipart icons example "Design elements - Audio and video connectors" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Audio and Video Connectors solution from the Engineering area of ConceptDraw Solution Park.
The vector stencils library "Cisco optical" contains 19 symbols of optical devices for drawing Cisco computer network diagrams.
"Fiber-optic communication is a method of transmitting information from one place to another by sending pulses of light through an optical fiber. The light forms an electromagnetic carrier wave that is modulated to carry information. ... Because of its advantages over electrical transmission, optical fibers have largely replaced copper wire communications in core networks in the developed world. Optical fiber is used by many telecommunications companies to transmit telephone signals, Internet communication, and cable television signals. ...
The process of communicating using fiber-optics involves the following basic steps: Creating the optical signal involving the use of a transmitter, relaying the signal along the fiber, ensuring that the signal does not become too distorted or weak, receiving the optical signal, and converting it into an electrical signal." [Fiber-optic communication. Wikipedia]
The symbols example "Cisco optical - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
"Fiber-optic communication is a method of transmitting information from one place to another by sending pulses of light through an optical fiber. The light forms an electromagnetic carrier wave that is modulated to carry information. ... Because of its advantages over electrical transmission, optical fibers have largely replaced copper wire communications in core networks in the developed world. Optical fiber is used by many telecommunications companies to transmit telephone signals, Internet communication, and cable television signals. ...
The process of communicating using fiber-optics involves the following basic steps: Creating the optical signal involving the use of a transmitter, relaying the signal along the fiber, ensuring that the signal does not become too distorted or weak, receiving the optical signal, and converting it into an electrical signal." [Fiber-optic communication. Wikipedia]
The symbols example "Cisco optical - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
The vector stencils library "Transmission paths" contains 43 symbols of power transmission paths, electronic circuits, bus connectors and elbows, terminals, junctions, and concentrators.
Use it to annotate electrical diagrams, electronic schematics and circuit diagrams.
"A physical medium in data communications is the transmission path over which a signal propagates.
Many transmission media are used as communications channel.
For telecommunications purposes in the United States, Federal Standard 1037C, transmission media are classified as one of the following:
(1) Guided (or bounded) - waves are guided along a solid medium such as a transmission line.
(2) Wireless (or unguided) - transmission and reception are achieved by means of an antenna.
One of the most common physical medias used in networking is copper wire. Copper wire to carry signals to long distances using relatively low amounts of power. The unshielded twisted pair (UTP) is eight strands of copper wire, organized into four pairs.
Another example of a physical medium is optical fiber, which has emerged as the most commonly used transmission medium for long-distance communications. Optical fiber is a thin strand of glass that guides light along its length.
Multimode and single mode are two types of commonly used optical fiber. Multimode fiber uses LEDs as the light source and can carry signals over shorter distances, about 2 kilometers. Single mode can carry signals over distances of tens of miles.
Wireless media may carry surface waves or skywaves, either longitudinally or transversely, and are so classified.
In both communications, communication is in the form of electromagnetic waves. With guided transmission media, the waves are guided along a physical path; examples of guided media include phone lines, twisted pair cables, coaxial cables, and optical fibers. Unguided transmission media are methods that allow the transmission of data without the use of physical means to define the path it takes. Examples of this include microwave, radio or infrared. Unguided media provide a means for transmitting electromagnetic waves but do not guide them; examples are propagation through air, vacuum and seawater.
The term direct link is used to refer to the transmission path between two devices in which signals propagate directly from transmitters to receivers with no intermediate devices, other than amplifiers or repeaters used to increase signal strength. This term can apply to both guided and unguided media.
A transmission may be simplex, half-duplex, or full-duplex.
In simplex transmission, signals are transmitted in only one direction; one station is a transmitter and the other is the receiver. In the half-duplex operation, both stations may transmit, but only one at a time. In full duplex operation, both stations may transmit simultaneously. In the latter case, the medium is carrying signals in both directions at same time." [Transmission medium. Wikipedia]
The shapes example "Design elements - Transmission paths" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
Use it to annotate electrical diagrams, electronic schematics and circuit diagrams.
"A physical medium in data communications is the transmission path over which a signal propagates.
Many transmission media are used as communications channel.
For telecommunications purposes in the United States, Federal Standard 1037C, transmission media are classified as one of the following:
(1) Guided (or bounded) - waves are guided along a solid medium such as a transmission line.
(2) Wireless (or unguided) - transmission and reception are achieved by means of an antenna.
One of the most common physical medias used in networking is copper wire. Copper wire to carry signals to long distances using relatively low amounts of power. The unshielded twisted pair (UTP) is eight strands of copper wire, organized into four pairs.
Another example of a physical medium is optical fiber, which has emerged as the most commonly used transmission medium for long-distance communications. Optical fiber is a thin strand of glass that guides light along its length.
Multimode and single mode are two types of commonly used optical fiber. Multimode fiber uses LEDs as the light source and can carry signals over shorter distances, about 2 kilometers. Single mode can carry signals over distances of tens of miles.
Wireless media may carry surface waves or skywaves, either longitudinally or transversely, and are so classified.
In both communications, communication is in the form of electromagnetic waves. With guided transmission media, the waves are guided along a physical path; examples of guided media include phone lines, twisted pair cables, coaxial cables, and optical fibers. Unguided transmission media are methods that allow the transmission of data without the use of physical means to define the path it takes. Examples of this include microwave, radio or infrared. Unguided media provide a means for transmitting electromagnetic waves but do not guide them; examples are propagation through air, vacuum and seawater.
The term direct link is used to refer to the transmission path between two devices in which signals propagate directly from transmitters to receivers with no intermediate devices, other than amplifiers or repeaters used to increase signal strength. This term can apply to both guided and unguided media.
A transmission may be simplex, half-duplex, or full-duplex.
In simplex transmission, signals are transmitted in only one direction; one station is a transmitter and the other is the receiver. In the half-duplex operation, both stations may transmit, but only one at a time. In full duplex operation, both stations may transmit simultaneously. In the latter case, the medium is carrying signals in both directions at same time." [Transmission medium. Wikipedia]
The shapes example "Design elements - Transmission paths" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
This purchase order processing UML activity diagram was created on the base of activity diagram from the software architecture documentation wiki of the Software Engineering Institute (SEI) of Carnegie Mellon University (CMU).
[wiki.sei.cmu.edu/ sad/ index.php/ Image:PurchaseOrderActivityDiagram.png]
"A purchase order (PO) is a commercial document and first official offer issued by a buyer to a seller, indicating types, quantities, and agreed prices for products or services. Acceptance of a purchase order by a seller forms a contract between the buyer and seller, so no contract exists until the purchase order is accepted. It is used to control the purchasing of products and services from external suppliers.
Creating a purchase order is typically the first step of the purchase to pay process in an ERP system." [Purchase order. Wikipedia]
This purchase order processing UML activity diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
[wiki.sei.cmu.edu/ sad/ index.php/ Image:PurchaseOrderActivityDiagram.png]
"A purchase order (PO) is a commercial document and first official offer issued by a buyer to a seller, indicating types, quantities, and agreed prices for products or services. Acceptance of a purchase order by a seller forms a contract between the buyer and seller, so no contract exists until the purchase order is accepted. It is used to control the purchasing of products and services from external suppliers.
Creating a purchase order is typically the first step of the purchase to pay process in an ERP system." [Purchase order. Wikipedia]
This purchase order processing UML activity diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Value stream mapping" contains 43 VSM symbols.
Use it for drawing value stream maps in the ConceptDraw PRO diagramming and vector drawing software extended with the Value Stream Mapping solution from the Quality area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ business-value-stream-mapping
Use it for drawing value stream maps in the ConceptDraw PRO diagramming and vector drawing software extended with the Value Stream Mapping solution from the Quality area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ business-value-stream-mapping
The circuit diagram example "Bipolar current mirror" was redesigned from the Wikipedia file: Current mirror.png.
[en.wikipedia.org/ wiki/ File:Current_ mirror.png]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A current mirror is a circuit designed to copy a current through one active device by controlling the current in another active device of a circuit, keeping the output current constant regardless of loading. The current being 'copied' can be, and sometimes is, a varying signal current. Conceptually, an ideal current mirror is simply an ideal inverting current amplifier that reverses the current direction as well or it is a current-controlled current source (CCCS). The current mirror is used to provide bias currents and active loads to circuits. ...
Basic BJT current mirror.
If a voltage is applied to the BJT base-emitter junction as an input quantity and the collector current is taken as an output quantity, the transistor will act as an exponential voltage-to-current converter. By applying a negative feedback (simply joining the base and collector) the transistor can be "reversed" and it will begin acting as the opposite logarithmic current-to-voltage converter; now it will adjust the "output" base-emitter voltage so as to pass the applied "input" collector current.
The simplest bipolar current mirror ... implements this idea. It consists of two cascaded transistor stages acting accordingly as a reversed and direct voltage-to-current converters." [Current mirror. Wikipedia]
The circuit diagram example "Bipolar current mirror" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
[en.wikipedia.org/ wiki/ File:Current_ mirror.png]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A current mirror is a circuit designed to copy a current through one active device by controlling the current in another active device of a circuit, keeping the output current constant regardless of loading. The current being 'copied' can be, and sometimes is, a varying signal current. Conceptually, an ideal current mirror is simply an ideal inverting current amplifier that reverses the current direction as well or it is a current-controlled current source (CCCS). The current mirror is used to provide bias currents and active loads to circuits. ...
Basic BJT current mirror.
If a voltage is applied to the BJT base-emitter junction as an input quantity and the collector current is taken as an output quantity, the transistor will act as an exponential voltage-to-current converter. By applying a negative feedback (simply joining the base and collector) the transistor can be "reversed" and it will begin acting as the opposite logarithmic current-to-voltage converter; now it will adjust the "output" base-emitter voltage so as to pass the applied "input" collector current.
The simplest bipolar current mirror ... implements this idea. It consists of two cascaded transistor stages acting accordingly as a reversed and direct voltage-to-current converters." [Current mirror. Wikipedia]
The circuit diagram example "Bipolar current mirror" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Electrical Engineering solution from the Engineering area of ConceptDraw Solution Park.
The vector stencils library "UML interaction overview diagrams" contains 13 symbols for the ConceptDraw PRO diagramming and vector drawing software.
"Interaction Overview Diagram is one of the fourteen types of diagrams of the Unified Modeling Language (UML), which can picture a control flow with nodes that can contain interaction diagrams.
The interaction overview diagram is similar to the activity diagram, in that both visualize a sequence of activities. The difference is that, for an interaction overview, each individual activity is pictured as a frame which can contain a nested interaction diagrams." [Interaction overview diagram. Wikipedia]
"Interaction diagrams.
Interaction diagrams, a subset of behavior diagrams, emphasize the flow of control and data among the things in the system being modeled:
(1) Communication diagram: shows the interactions between objects or parts in terms of sequenced messages. They represent a combination of information taken from Class, Sequence, and Use Case Diagrams describing both the static structure and dynamic behavior of a system.
(2) Interaction overview diagram: provides an overview in which the nodes represent interaction diagrams.
(3) Sequence diagram: shows how objects communicate with each other in terms of a sequence of messages. Also indicates the lifespans of objects relative to those messages.
(4) Timing diagrams: a specific type of interaction diagram where the focus is on timing constraints." [Unified Modeling Language. Wikipedia]
The example "Design elements - UML interaction overview diagrams" is included in the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
"Interaction Overview Diagram is one of the fourteen types of diagrams of the Unified Modeling Language (UML), which can picture a control flow with nodes that can contain interaction diagrams.
The interaction overview diagram is similar to the activity diagram, in that both visualize a sequence of activities. The difference is that, for an interaction overview, each individual activity is pictured as a frame which can contain a nested interaction diagrams." [Interaction overview diagram. Wikipedia]
"Interaction diagrams.
Interaction diagrams, a subset of behavior diagrams, emphasize the flow of control and data among the things in the system being modeled:
(1) Communication diagram: shows the interactions between objects or parts in terms of sequenced messages. They represent a combination of information taken from Class, Sequence, and Use Case Diagrams describing both the static structure and dynamic behavior of a system.
(2) Interaction overview diagram: provides an overview in which the nodes represent interaction diagrams.
(3) Sequence diagram: shows how objects communicate with each other in terms of a sequence of messages. Also indicates the lifespans of objects relative to those messages.
(4) Timing diagrams: a specific type of interaction diagram where the focus is on timing constraints." [Unified Modeling Language. Wikipedia]
The example "Design elements - UML interaction overview diagrams" is included in the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
- Signal Wifi Flat Png
- Wifi Signals Png
- Road Signals Horizontal Png
- Segnal Png
- Wifi Signals Png Icons Red
- Long-range Wi-Fi network diagram | Wifi Low Png
- Wifi Signal Icon Png White
- Png Mic
- Male Carrying Package Silhouette Png
- Cisco optical - Vector stencils library | Optical Splitter Icon Png
- Wifi Signal Green Png
- Wifi Signals
- Signal Yellow Png
- Wifi Signal Strong
- Noise Symbol Png
- Wireless Networks | Design elements - IVR network | Computer and ...
- Wifi Khotspot Diagram
- Vector Sound System Png
- Car Signal Png
- Transmission Line Tower Png