iPhone User Interface
iPhone User Interface solution extends ConceptDraw PRO v10 software with templates, samples and libraries with large quantity of vector stencils of graphical user interface elements, Apps icons, UI patterns for designing and prototyping of the iOS applic
Graphical User Interface
ConceptDraw PRO provides iPhone User Interface Solution from the Software Development Area of ConceptDraw Solution Park for quick and easy drawing professional looking graphical user interfaces. Even if you are not an artist, you will be able easily draw any iPhone graphical user interface using the ready-to-use predesigned vector objects from the offered libraries of iPhone User Interface Solution for ConceptDraw Solution Park.What Is User Interface?
What is user interface (UI)? User interface of any information device includes everything designed you can interact - the screen you are looking, the icons you are clicking. ConceptDraw PRO extended with iPhone User Interface Solution is the best diagramming and vector drawing software for designing clear, pleasant and convenient user interfaces. Convenience is the most important moment for users.UI Patterns
The most convenient, useful and right way for software engineers, UI designers, UI developers is to use UI patterns in the process of developing any application for computer devices. The User Interface (UI) patterns are standardized solutions for common design problems.How To Draw an iPhone?
How To Draw an iPhone? It's very fast and easy to draw an iPhone and design iPhone user interface using the tools of ConceptDraw PRO extended with iPhone User Interface Solution. iPhone User Interface Solution offers you the incredibly large quantity of predesigned objects that are grouped to 9 libraries: Apps Icons, Bars, Content Views, Controls, iMessage, iPhone 6 Mockup, Tab Bar Icons, Temporary Views, Toolbar and Navigation Bar Buttons.HelpDesk
How to Design an Interface Mockup for iPhone Application in ConceptDraw PRO
The Apple iPhone user interface has become something of a standard for smartphones, and mobile devices in general. A well designed user interface (UI) is very important for user-friendly navigation and best correlation with operating system logic. Development of successful iPhone App UI requires a planning and prototyping stage. An iPhone UI diagram can be employed to give a general view of the device's screen, upon which elements can be placed and re-arranged as necessary. Using ConceptDraw PRO you can mock-up an iPhone UI system so that you can figure out how best to represent user interface (UI) elements for the development of a new iPhone App.GUI Interface
What is the ideal GUI interface? The interface of mobile device it's all that users see on it and can interact - screen, bars, icons of applications. So the interface is the first that draws the user's attention. The main goal of software engineers, GUI interface designers, and GUI developers is to make the interface first of all easy for perception and understanding, convenient and attractive for the users. The iPhone's GUI interface meets all these requirements."The interface is based around the home screen, a graphical list of available applications. iPhone applications normally run one at a time. Starting with the iPhone 4, a primitive version of multitasking came into play. Users could double click the home button to select recently opened. However, the apps never ran in the background. Starting with iOS 7, though, apps can truly multitask, and each open application runs in the background when not in use, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Graphic User Interface
Graphic User Interface solution extends ConceptDraw PRO software with templates, samples and libraries of vector stencils for design of the GUI prototypes and diagrams for Windows, Mac OS and iOS software.
Mac OS GUI Software
ConceptDraw PRO diagramming and vector drawing software extended with Mac OS User Interface Solution from the Software Development area is a powerful Mac OS GUI SoftwareGraphical User Interface Examples
ConceptDraw PRO extended with Windows 8 User Interface solution from the Software Development area is the best gui software. Using the drawing tools, libraries of vector objects, graphical user interface examples that offers Windows 8 User Interface solution, you will easily design the Windows 8 user interfaces and Windows 8 UI design patterns of any complexity."The iPhone ... is a line of smartphones designed and marketed by Apple Inc. It runs Apple's iOS mobile operating system. ...
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. ...
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
This template contains iPhone home screen with app icons.
Use it to design iPhone software applications user interface sketches, mockups and prototypes.
The template "iOS 8 / iPhone 6 home screen" for the ConceptDraw PRO diagramming and vector drawing software is included in the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design iPhone software applications user interface sketches, mockups and prototypes.
The template "iOS 8 / iPhone 6 home screen" for the ConceptDraw PRO diagramming and vector drawing software is included in the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
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