Graphical User Interface Examples
ConceptDraw DIAGRAM extended with Windows 8 User Interface solution from the Software Development area is the best gui software. Using the drawing tools, libraries of vector objects, graphical user interface examples that offers Windows 8 User Interface solution, you will easily design the Windows 8 user interfaces and Windows 8 UI design patterns of any complexity.GUI Software
ConceptDraw DIAGRAM diagramming and vector drawing software extended with Windows 8 User Interface Solution is a powerful GUI Software. Designing of professional looking Windows 8 and Windows 8.1 user interfaces, and Windows 8 UI design patterns never been easier than now with convenient and useful tools of Windows 8 User Interface Solution from the Software Development area.GUI Interface
What is the ideal GUI interface? The interface of mobile device it's all that users see on it and can interact - screen, bars, icons of applications. So the interface is the first that draws the user's attention. The main goal of software engineers, GUI interface designers, and GUI developers is to make the interface first of all easy for perception and understanding, convenient and attractive for the users. The iPhone's GUI interface meets all these requirements.GUI Prototyping with ConceptDraw DIAGRAM
All about prototyping. GUI Prototyping with ConceptDraw. Download prototyping software.Mac OS GUI Software
ConceptDraw DIAGRAM diagramming and vector drawing software extended with Mac OS User Interface Solution from the Software Development area is a powerful Mac OS GUI SoftwareAndroid GUI
Android is an operating system based on the Linux kernel and developed by Google for smartphones, tablet computers, electronic books, netbooks, smartbooks, digital players, watches, game consoles, TV and other devices. ConceptDraw DIAGRAM extended with Android User Interface Solution from the Software Development Area is a powerful software with extensive drawing tools which can help you to build the intelligible, attractive and easy for perception Android GUI for your application.Mac OS User Interface Design Examples
ConceptDraw DIAGRAM is a powerful diagramming and vector drawing GUI software. Extended with Mac OS User Interface solution from the Software Development area, ConceptDraw DIAGRAM is the best software for designing professional looking user interfaces for new OS X 10.10 Yosemite operating system developed for Macintosh computers. Mac OS User Interface solution offers you large quantity of Mac OS templates, samples and user interface design examples."Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The iPhone ... is a line of smartphones designed and marketed by Apple Inc. It runs Apple's iOS mobile operating system. ...
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to many different cellular networks, including 1xRTT and GPRS (shown as a circle on the status bar), EDGE (shown as a capital E on the status bar), UMTS and EV-DO (shown as 3G), a faster version of UMTS and 4G (shown as a 4G symbol on the status bar), and LTE (shown as LTE on the status bar). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, GPS navigation, tell jokes, record notes, do mathematical calculations, and receive visual voicemail. Other functions — video games, reference works, social networking, etc. — can be enabled by downloading application programs (‘apps’); as of October 2013, the App Store offered more than one million apps by Apple and third parties." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Standby mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"A world clock is a clock which displays the time for various cities around the world. The display can take various forms:
(1) The clock face can incorporate multiple round analogue clocks with moving hands or multiple digital clocks with numeric readouts, with each clock being labelled with the name of a major city or time zone in the world.
(2) It could also be a picture map of the world with embedded analog or digital time-displays.
(3) A moving circular map of the world, rotating inside a stationary 24 hour dial ring. Alternatively, the disc can be stationary and the ring moving.
(4) Light projection onto a map representing daytime, used in the Geochron, a brand of a particular form or world edvin.
There are also worldtime watches, both wrist watches and pocket watches. Sometime manufacturers of timekeepers erroneously apply the worldtime label to instruments that merely indicate time for two or a few time zones, but the term should be used only for timepieces that indicate time for all major time zones of the globe." [World clock. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Clock application" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
(1) The clock face can incorporate multiple round analogue clocks with moving hands or multiple digital clocks with numeric readouts, with each clock being labelled with the name of a major city or time zone in the world.
(2) It could also be a picture map of the world with embedded analog or digital time-displays.
(3) A moving circular map of the world, rotating inside a stationary 24 hour dial ring. Alternatively, the disc can be stationary and the ring moving.
(4) Light projection onto a map representing daytime, used in the Geochron, a brand of a particular form or world edvin.
There are also worldtime watches, both wrist watches and pocket watches. Sometime manufacturers of timekeepers erroneously apply the worldtime label to instruments that merely indicate time for two or a few time zones, but the term should be used only for timepieces that indicate time for all major time zones of the globe." [World clock. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Clock application" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. ...
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode)." [iOS. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - More function view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"For text input, the iPhone implements a virtual keyboard on the touchscreen. It has automatic spell checking and correction, predictive word capabilities, and a dynamic dictionary that learns new words. The keyboard can predict what word the user is typing and complete it, and correct for the accidental pressing of keys near the presumed desired key.
The keys are somewhat larger and spaced farther apart when in landscape mode, which is supported by only a limited number of applications. Touching a section of text for a brief time brings up a magnifying glass, allowing users to place the cursor in the middle of existing text. The virtual keyboard can accommodate 21 languages, including character recognition for Chinese.
Alternate characters with accents (for example, letters from the alphabets of other languages) can be typed from the keyboard by pressing the letter for 2 seconds and selecting the alternate character from the popup. The 3.0 update brought support for cut, copy, or pasting text, as well as landscape keyboards in more applications." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Horizontal mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
The keys are somewhat larger and spaced farther apart when in landscape mode, which is supported by only a limited number of applications. Touching a section of text for a brief time brings up a magnifying glass, allowing users to place the cursor in the middle of existing text. The virtual keyboard can accommodate 21 languages, including character recognition for Chinese.
Alternate characters with accents (for example, letters from the alphabets of other languages) can be typed from the keyboard by pressing the letter for 2 seconds and selecting the alternate character from the popup. The 3.0 update brought support for cut, copy, or pasting text, as well as landscape keyboards in more applications." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Horizontal mode" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use this template to prototype and design the wireframe graphic user interface (GUI).
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"The interface is based around the home screen, a graphical list of available applications. iPhone applications normally run one at a time. Starting with the iPhone 4, a primitive version of multitasking came into play. Users could double click the home button to select recently opened. However, the apps never ran in the background. Starting with iOS 7, though, apps can truly multitask, and each open application runs in the background when not in use, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
By default, the Home screen contains the following icons: Messages (SMS and MMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Voice Memos, Notes, Clock, Calculator, Settings, iTunes (store), App Store, (on the iPhone 3GS and iPhone 4) Compass, FaceTime and GameCenter were added in iOS 4.0 and 4.1 respectively. In iOS 5, Reminders and Newsstand were added, as well as the iPod application split into separate Music and Videos applications. iOS 6 added Passbook as well as an updated version of Maps that relies on data provided by TomTom as well as other sources. iOS 6 also added a Clock application onto the iPad's homescreen. However, it also no longer support YouTube. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and Music delineate the iPhone's main purposes. On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe." [iPhone. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Alarm setting" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
HelpDesk
How to Design an Interface Mock-up of an Android Application
Uses Interface prototyping is much convenient when you can work through a diagram similar to the device design. ConceptDraw DIAGRAM allows you to develop Android User Interface (UI) prototypes using the special templates and vector libraries of the specific user interface elements. Using ConceptDraw DIAGRAM you can mock-up an Android UI system so that you can figure out how best to represent user interface (UI) elements for the development of a new mobile Apps.Use this template to prototype and design the wireframe graphic user interface (GUI).
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
"A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually being informed by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers and other roles with expertise in interaction design, information architecture and user research.
Wireframes focus on:
(1) The kinds of information displayed.
(2) The range of functions available.
(3) The relative priorities of the information and functions.
(4) The rules for displaying certain kinds of information.
(5) The effect of different scenarios on the display.
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. Wireframes help establish functionality, and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid prototypes of pages, while measuring the practicality of a design concept. Wireframing typically begins between “high-level structural work - like flowcharts or site maps - and screen designs.” Within the process of building a website, wireframing is where thinking becomes tangible.
Aside from websites, wireframes are utilized for the prototyping of mobile sites, computer applications, or other screen-based products that involve human-computer interaction." [Website wireframe. Wikipedia]
The wireframe GUI template for the ConceptDraw PRO diagramming and vector drawing software is included in the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
HelpDesk
How to Design a Mockup of Apple macOS Sierra GUI
Since that first Macintosh, Apple has always developed and used their own hardware specific operating system. The fundamental style and layout of the Mac OS X user interface have remained largely in place since the earliest versions, but there have been obvious aesthetic enhancements, and elements of icon redesign to match branding across devices. To design an effective user interface, graphic designers will create visual GUI prototypes, that focus on maximizing the user experience. Uses Interface prototyping is much convenient when you can work through a diagram similar to the OS X design. ConceptDraw DIAGRAM allows you to develop Apple OS X User Interface (UI) prototypes using the special templates and vector libraries of the specific user interface elements. ConceptDraw Mac OS X UI solution offers libraries containing the distinct Mac app icons, menu bar graphics, glyph elements and other Mac OS X features — everything necessary to create a high standard, professional UI graphic design.The vector stencils library "Tab Bar Icons" contains 18 iOS apps GUI elements - tab bar icons: bookmark, contacts, downloads, favorites, featured, history, more, most recent, most viewed, recents, search, top rated, near me, top charts, keypad, voicemail, radio, artists.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Tab Bar Icons" to draw tab bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI views sample "Design elements - Tab Bar Icons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Toolbar and Navigation Bar Buttons" contains 18 iOS apps GUI view elements - toolbar and navigation bar buttons: action, camera, compose, bookmarks, search, add, trash, organize, reply, refresh, play, fast forward, pause, rewind, backward, forward, albums, photos.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "Toolbar and Navigation Bar Buttons" to draw toolbar and navigation bar elements for design of iPhone software applications user interface sketches, mockups and prototypes.
The iOS GUI view elements sample "Design elements - Toolbar and Navigation Bar Buttons" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "iMessage" contains 8 iMessage GUI elements: keyboards, buttons, microphone icon, message boxes.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use the library "iMessage" to draw iMessage keyboard, message box and buttons for design of iPhone user interface sketches, mockups and prototypes.
The iOS GUI elements sample "Design elements - iMessage" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
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