The vector stencils library "Cybersecurity" contains 24 cybersecurity icons.
Use it to design your computer and telecom illustrations and infographics with ConceptDraw PRO diagramming and vector drawing software.
The vector stencils library "Cybersecurity" is included in the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
Use it to design your computer and telecom illustrations and infographics with ConceptDraw PRO diagramming and vector drawing software.
The vector stencils library "Cybersecurity" is included in the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
The vector stencils library "Telecom" contains 20 telecommunication icons. Use it to design your IT and telecom illustrations and infographics with ConceptDraw PRO diagramming and vector drawing software.
"Telecommunication is the transmission of signs, signals, writings, images and sounds or intelligence of any nature by wire, radio, optical or other electromagnetic systems, as defined by the International Telecommunication Union (ITU).
Telecommunication occurs when the exchange of information between communication participants includes the use of technology. It is transmitted either electrically over physical media, such as cables, or via electromagnetic radiation. Such transmission paths are often divided into communication channels which afford the advantages of multiplexing. ...
Modern technologies for long-distance communication usually involve electrical and electromagnetic technologies, such as telegraph, telephone, and teleprinter, networks, radio, microwave transmission, fiber optics, and communications satellites." [Telecommunication. Wikipedia]
The telecommunication icon set example "Design elements - Telecom" is included in the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
"Telecommunication is the transmission of signs, signals, writings, images and sounds or intelligence of any nature by wire, radio, optical or other electromagnetic systems, as defined by the International Telecommunication Union (ITU).
Telecommunication occurs when the exchange of information between communication participants includes the use of technology. It is transmitted either electrically over physical media, such as cables, or via electromagnetic radiation. Such transmission paths are often divided into communication channels which afford the advantages of multiplexing. ...
Modern technologies for long-distance communication usually involve electrical and electromagnetic technologies, such as telegraph, telephone, and teleprinter, networks, radio, microwave transmission, fiber optics, and communications satellites." [Telecommunication. Wikipedia]
The telecommunication icon set example "Design elements - Telecom" is included in the Computers and Communications solution from the Illustration area of ConceptDraw Solution Park.
Network wiring cable. Computer and Network Examples
To connect two or more network devices are used the network cables. There are more different types of the network cables: Coaxial cable, Optical fiber cable, Twisted Pair, Ethernet crossover cable, Power lines and others. They are used depending of the network topology, size, protocol. This example was created in ConceptDraw DIAGRAM using the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.The vector stencils library "Computer peripheral devices" contains 18 clipart images of computer peripheral devices and equipment for drawing network diagrams.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
"A peripheral is a device that is connected to a host computer, but not an integral part of it. It expands the host's capabilities but does not form part of the core computer architecture. It is often, but not always, partially or completely dependent on the host.
There are three different types of peripherals:
(1) Input, used to interact with, or send data to the computer (mouse, keyboards, etc.).
(2) Output, which provides output to the user from the computer (monitors, printers, etc.).
(3) Storage, which stores data processed by the computer (hard drives, flash drives, etc.)" [Peripheral. Wikipedia]
The clip art example "Computer peripheral devices - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Computer and Networks solution from the Computer and Networks area of ConceptDraw Solution Park.
"Fault-tolerant computer systems are systems designed around the concepts of fault tolerance. In essence, they have to be able to keep working to a level of satisfaction in the presence of faults. ...
Most fault-tolerant computer systems are designed to be able to handle several possible failures, including hardware-related faults such as hard disk failures, input or output device failures, or other temporary or permanent failures; software bugs and errors; interface errors between the hardware and software, including driver failures; operator errors, such as erroneous keystrokes, bad command sequences, or installing unexpected software; and physical damage or other flaws introduced to the system from an outside source." [Fault-tolerant computer system. Wikipedia]
The computer network diagram example "Cisco LAN fault-tolerance system" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
Most fault-tolerant computer systems are designed to be able to handle several possible failures, including hardware-related faults such as hard disk failures, input or output device failures, or other temporary or permanent failures; software bugs and errors; interface errors between the hardware and software, including driver failures; operator errors, such as erroneous keystrokes, bad command sequences, or installing unexpected software; and physical damage or other flaws introduced to the system from an outside source." [Fault-tolerant computer system. Wikipedia]
The computer network diagram example "Cisco LAN fault-tolerance system" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
Used Solutions
The vector stencils library "Computers" contains 52 hardware icons.
Use it to design your audio, video and multimedia illustrations, presentations, web pages and infographics with ConceptDraw PRO diagramming and vector drawing software.
The vector stencils library "Computers" is included in the Audio, Video, Media solution from the Illustration area of ConceptDraw Solution Park.
Use it to design your audio, video and multimedia illustrations, presentations, web pages and infographics with ConceptDraw PRO diagramming and vector drawing software.
The vector stencils library "Computers" is included in the Audio, Video, Media solution from the Illustration area of ConceptDraw Solution Park.
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
Network Glossary Definition
The network glossary contains a complete list of network, computer-related and technical terms in alphabetic order, explanations and definitions for them, among them there are words well known for you and also specific, rare-used, uncommon or newly introduced terms. This specialized glossary, also known as a vocabulary, is the best in its field and covers in details the various aspects of computer network technologies. This glossary was developed by specialists using the practical experience and many useful sources to help the ConceptDraw users in their work, you can read and learn it from the screen on-line or print, it can be also used as a perfect educational guide or tutorial. ConceptDraw DIAGRAM software extended with Computer and Networks solution is easy to draw various types of Network diagrams, Network topology diagrams, Computer networking schematics, Network maps, Cisco network topology, Computer network architecture, Wireless networks, Vehicular networks, Rack diagrams, Logical, Physical, Cable networks, etc. Desktop ConceptDraw DIAGRAM Software is a good Visio for Mac Os X replacement. It gives you rich productivity and quality of the produced diagrams.Android User Interface
Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. One of the most important features of any Android app is, of course, its Android User Interface. It is all what the user sees on the screen of its device and interacts with. Creating of successful Android User Interface and developing Android UI prototypes may be the mighty task. But we recommend you to make it fast and easy in ConceptDraw DIAGRAM specially extended with Android User Interface Solution from the Software Development Area.The vector stencils library "Cisco switches and hubs" contains 26 symbols of Cisco switches and hubs for drawing computer network diagrams.
"A switch is a device used on a computer network to physically connect devices together. Multiple cables can be connected to a switch to enable networked devices to communicate with each other. Switches manage the flow of data across a network by only transmitting a received message to the device for which the message was intended. Each networked device connected to a switch can be identified using a MAC address, allowing the switch to regulate the flow of traffic. This maximises security and efficiency of the network. Because of these features, a switch is often considered more "intelligent" than a network hub. Hubs neither provide security, or identification of connected devices. This means that messages have to be transmitted out of every port of the hub, greatly degrading the efficiency of the network." [Network switch. Wikipedia]
"An Ethernet hub, active hub, network hub, repeater hub, multiport repeater or hub is a device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/ output (I/ O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. The device is a form of multiport repeater. Repeater hubs also participate in collision detection, forwarding a jam signal to all ports if it detects a collision." [Ethernet hub. Wikipedia]
The symbols example "Cisco switches and hubs - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
"A switch is a device used on a computer network to physically connect devices together. Multiple cables can be connected to a switch to enable networked devices to communicate with each other. Switches manage the flow of data across a network by only transmitting a received message to the device for which the message was intended. Each networked device connected to a switch can be identified using a MAC address, allowing the switch to regulate the flow of traffic. This maximises security and efficiency of the network. Because of these features, a switch is often considered more "intelligent" than a network hub. Hubs neither provide security, or identification of connected devices. This means that messages have to be transmitted out of every port of the hub, greatly degrading the efficiency of the network." [Network switch. Wikipedia]
"An Ethernet hub, active hub, network hub, repeater hub, multiport repeater or hub is a device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/ output (I/ O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. The device is a form of multiport repeater. Repeater hubs also participate in collision detection, forwarding a jam signal to all ports if it detects a collision." [Ethernet hub. Wikipedia]
The symbols example "Cisco switches and hubs - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
The vector stencils library "Interactions" contains 18 interaction elements icons: mouse pointers, splitters, select frame.
Use it to design graphic user interface (GUI) prototypes of your software applications for Windows 8.
"In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse or touchpad, and signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.
The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen." [Pointer (graphical user interfaces). Wikipedia]
The design elements example "Interactions - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Use it to design graphic user interface (GUI) prototypes of your software applications for Windows 8.
"In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse or touchpad, and signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.
The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen." [Pointer (graphical user interfaces). Wikipedia]
The design elements example "Interactions - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Note Exchange
This solution extends ConceptDraw MINDMAP software with the ability to exchange with Evernote, and access mind maps anywhere, on any computer or mobile device via Evernote.
The vector stencils library "Cisco telepresence" contains 8 symbols of videoconference and telepresence equipment for drawing Cisco computer network diagrams.
"Videoconferencing is the conduct of a videoconference (also known as a video conference or videoteleconference) by a set of telecommunication technologies which allow two or more locations to communicate by simultaneous two-way video and audio transmissions. It has also been called 'visual collaboration' and is a type of groupware. ...
The core technology used in a videoconferencing system is digital compression of audio and video streams in real time. The hardware or software that performs compression is called a codec (coder/ decoder). Compression rates of up to 1:500 can be achieved. The resulting digital stream of 1s and 0s is subdivided into labeled packets, which are then transmitted through a digital network of some kind (usually ISDN or IP). The use of audio modems in the transmission line allow for the use of POTS, or the Plain Old Telephone System, in some low-speed applications, such as videotelephony, because they convert the digital pulses to/ from analog waves in the audio spectrum range.
The other components required for a videoconferencing system include:
(1) Video input : video camera or webcam.
(2) Video output: computer monitor, television or projector.
(3) Audio input: microphones, CD/ DVD player, cassette player, or any other source of PreAmp audio outlet.
(4) Audio output: usually loudspeakers associated with the display device or telephone.
(5) Data transfer: analog or digital telephone network, LAN or Internet.
(6) Computer: a data processing unit that ties together the other components, does the compressing and decompressing, and initiates and maintains the data linkage via the network." [Videoconferencing. Wikipedia]
The symbols example "Cisco telepresence - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
"Videoconferencing is the conduct of a videoconference (also known as a video conference or videoteleconference) by a set of telecommunication technologies which allow two or more locations to communicate by simultaneous two-way video and audio transmissions. It has also been called 'visual collaboration' and is a type of groupware. ...
The core technology used in a videoconferencing system is digital compression of audio and video streams in real time. The hardware or software that performs compression is called a codec (coder/ decoder). Compression rates of up to 1:500 can be achieved. The resulting digital stream of 1s and 0s is subdivided into labeled packets, which are then transmitted through a digital network of some kind (usually ISDN or IP). The use of audio modems in the transmission line allow for the use of POTS, or the Plain Old Telephone System, in some low-speed applications, such as videotelephony, because they convert the digital pulses to/ from analog waves in the audio spectrum range.
The other components required for a videoconferencing system include:
(1) Video input : video camera or webcam.
(2) Video output: computer monitor, television or projector.
(3) Audio input: microphones, CD/ DVD player, cassette player, or any other source of PreAmp audio outlet.
(4) Audio output: usually loudspeakers associated with the display device or telephone.
(5) Data transfer: analog or digital telephone network, LAN or Internet.
(6) Computer: a data processing unit that ties together the other components, does the compressing and decompressing, and initiates and maintains the data linkage via the network." [Videoconferencing. Wikipedia]
The symbols example "Cisco telepresence - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Cisco Network Diagrams solution from the Computer and Networks area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ computer-networks-cisco
HelpDesk
How to Get Started with ConceptDraw Solution for Evernote
ConceptDraw MINDMAP provides the ability to place ConceptDraw mind maps on Evernote with the press of a button, and then view them anywhere in the world, on any computer or mobile device. The Note Exchange solution lets you to publish content from ConceptDraw MINDMAP to your Evernote account.HelpDesk
How to Add a Mind Map into a Given Notebook in Your Evernote Storage
The Note Exchange solution lets you to add a content, created with ConceptDraw MINDMAP to any of your Evernote's notebooks.HelpDesk
How to Send a Mind Map Branch to Evernote
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