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How to Make Soccer Position Diagram Using ConceptDraw PRO
The soccer field has the form of a large rectangle, covered with grass. Dimensions of soccer fields may vary slightly, depending on the level of the game, but all fields have some common characteristics. Soccer players may take different positions. Each soccer position has its own name, and implies certain player functions. Every soccer position has a very specific name and task: Goalkeeper, Defenders, Midfielders and Forwards. During preparation for the game coach met a challenge: how to explain each player's position and his role in the game. The difficulty is the fact that in the course of the game players will often move on the field and do not stay in one place. Football field diagram with dimensions and marking, and positions - it is an important tool for the coach. ConceptDraw PRO helps both coach and players to understand exactly their roles during the particular game. The ability to create Soccer diagrams is contained in the ConceptDraw Soccer solution. The solution providesThe vector stencils library "American football positions" contains 38 symbols for drawing diagrams of American football positions.
"A football game is played between two teams of 11 players each. It is legal to have fewer players on the field, but playing with more on the field is punishable by a penalty. Teams may substitute any number of their players between downs; this "platoon" system replaced the original system, which featured limited substitution rules, and has resulted in teams utilizing specialized offensive, defensive and special teams squads.
Individual players in a football game must be designated with a uniform number between 1 and 99. NFL teams are required to number their players by a league-approved numbering system, and any exceptions must be approved by the Commissioner. NCAA and NFHS teams are "strongly advised" to number their offensive players according to a league-suggested numbering scheme." [American football. Wikipedia]
The symbols example "Design elements - Football positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
"A football game is played between two teams of 11 players each. It is legal to have fewer players on the field, but playing with more on the field is punishable by a penalty. Teams may substitute any number of their players between downs; this "platoon" system replaced the original system, which featured limited substitution rules, and has resulted in teams utilizing specialized offensive, defensive and special teams squads.
Individual players in a football game must be designated with a uniform number between 1 and 99. NFL teams are required to number their players by a league-approved numbering system, and any exceptions must be approved by the Commissioner. NCAA and NFHS teams are "strongly advised" to number their offensive players according to a league-suggested numbering scheme." [American football. Wikipedia]
The symbols example "Design elements - Football positions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
Basketball Court Diagram and Basketball Positions
ConceptDraw PRO software extended with the Basketball solution from the Sport area of ConceptDraw Solution Park provides libraries, templates and samples allowing basketball specialists and fans to draw the professional looking diagrams and schemas of any complexity in a few minutes. It’s very convenient way to explain the different basketball tactics, positions and rules using the visual illustrations.Basketball Defense Drills
The Basketball solution for ConceptDraw PRO includes a wide collection of templates and samples to help you draw any basketball-related diagrams and schemas as quickly as possible. All templates are ready-to-modify. You can start from any of them, change positions, add vector clipart from the libraries, text and thus get ready diagram in some clicks.Soccer (Football) Formation
Using diagrams is the easiest way to explain the soccer formations. The Soccer solution from the Sport area of ConceptDraw Solution Park is designed as a tool that helps you produce the soccer diagrams in a few minutes. The predesigned samples of the Soccer solution for ConceptDraw PRO depict the most popular formation diagrams.Soccer (Football) Dimensions
The Soccer solution from the Sport area of ConceptDraw Solution Park is designed as a tool that helps produce soccer illustrations of any complexity in minutes. You can quick and easy design the professional looking plan of the soccer field with set up dimensions.Offensive Strategy – Spread Offense Diagram
Explaining offensive strategies of American Football is practically impossible without drawing a diagram. If you need to do this more than once you have to choose an appropriate tool allows you to change diagrams easily. ConceptDraw PRO extended with the Football Solution is the best choice for this case.Create Soccer (Football) Positions
Explaining the soccer techniques and rules becomes much more easier and time saving with illustrations. The Soccer solution from the Sport area of ConceptDraw Solution Park provides the libraries, templates and samples that will help you produce the soccer illustrations of any complexity in minutes.Soccer (Football) Positions
Explaining soccer positions becomes much more easier and time saving with visual drawings. ConceptDraw PRO software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park is very useful tool that will help you design the soccer-related drawings of any complexity in minutes."In association football, the formation describes how the players in a team are positioned on the pitch. Different formations can be used depending on whether a team wishes to play more attacking or defensive football. ...
The 4–3–3 was a development of the 4–2–4, and was played by the Brazilian national team in the 1962 World Cup. The extra player in midfield allows a stronger defence, and the midfield could be staggered for different effects. The three midfielders normally play closely together to protect the defence, and move laterally across the field as a coordinated unit. The three forwards split across the field to spread the attack, and may be expected to mark the opposition full-backs as opposed to doubling back to assist their own full-backs, as do the wide midfielders in a 4–4–2. When used from the start of a game, this formation is widely regarded as encouraging expansive play, and should not be confused with the practice of modifying a 4–4–2 by bringing on an extra forward to replace a midfield player when behind in the latter stages of a game. This formation is suited for a short passing game and useful for ball retention.
A staggered 4–3–3 involving a defensive midfielder (usually numbered four or six) and two attacking midfielders (numbered eight and ten) was commonplace in Italy, Argentina, and Uruguay during the 1960s and 1970s. The Italian variety of 4–3–3 was simply a modification of WM, by converting one of the two wing-halves to a libero (sweeper), whereas the Argentine and Uruguayan formations were derived from 2–3–5 and retained the notional attacking centre-half. The national team which made this famous was the Dutch team of the 1974 and 1978 World Cups, even though the team won neither." [Formation (association football). Wikipedia]
The diagram example "Association football (soccer) formation 4-3-3" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
The 4–3–3 was a development of the 4–2–4, and was played by the Brazilian national team in the 1962 World Cup. The extra player in midfield allows a stronger defence, and the midfield could be staggered for different effects. The three midfielders normally play closely together to protect the defence, and move laterally across the field as a coordinated unit. The three forwards split across the field to spread the attack, and may be expected to mark the opposition full-backs as opposed to doubling back to assist their own full-backs, as do the wide midfielders in a 4–4–2. When used from the start of a game, this formation is widely regarded as encouraging expansive play, and should not be confused with the practice of modifying a 4–4–2 by bringing on an extra forward to replace a midfield player when behind in the latter stages of a game. This formation is suited for a short passing game and useful for ball retention.
A staggered 4–3–3 involving a defensive midfielder (usually numbered four or six) and two attacking midfielders (numbered eight and ten) was commonplace in Italy, Argentina, and Uruguay during the 1960s and 1970s. The Italian variety of 4–3–3 was simply a modification of WM, by converting one of the two wing-halves to a libero (sweeper), whereas the Argentine and Uruguayan formations were derived from 2–3–5 and retained the notional attacking centre-half. The national team which made this famous was the Dutch team of the 1974 and 1978 World Cups, even though the team won neither." [Formation (association football). Wikipedia]
The diagram example "Association football (soccer) formation 4-3-3" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
This sample diagram demonstrates key football terms in simple visual manner. The end zones and parts of the football field and players positions are now simple to remember. This drawing can be a good start for explaining football rules and explaining game details.
This American football field diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
This American football field diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
"In association football, the formation describes how the players in a team are positioned on the pitch. Different formations can be used depending on whether a team wishes to play more attacking or defensive football. ...
The WM system was created in the mid-1920s by Herbert Chapman of Arsenal to counter a change in the offside law in 1925. The change had reduced the number of opposition players that attackers needed between themselves and the goal-line from three to two. This led to the introduction of a centre-back to stop the opposing centre-forward, and tried to balance defensive and offensive playing. The formation became so successful that by the late-1930s most English clubs had adopted the WM. Retrospectively, the WM has either been described as a 3–2–5 or as a 3–4–3, or more precisely a 3–2–2–3 reflecting the letters which symbolised it. The gap in the centre of the formation between the two wing halves and the two inside forwards allowed Arsenal to counter-attack effectively. The W-M was subsequently adapted by several English sides, but none could apply it in quite the same way Chapman had. This was mainly due to the comparative rarity of Alex James in the English game. He was one of the earliest playmakers in the history of the game, and the hub around which Chapman's Arsenal revolved." [Formation (association football). Wikipedia]
The diagram example "Association football (soccer) formation 3-2-5 (WM)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
The WM system was created in the mid-1920s by Herbert Chapman of Arsenal to counter a change in the offside law in 1925. The change had reduced the number of opposition players that attackers needed between themselves and the goal-line from three to two. This led to the introduction of a centre-back to stop the opposing centre-forward, and tried to balance defensive and offensive playing. The formation became so successful that by the late-1930s most English clubs had adopted the WM. Retrospectively, the WM has either been described as a 3–2–5 or as a 3–4–3, or more precisely a 3–2–2–3 reflecting the letters which symbolised it. The gap in the centre of the formation between the two wing halves and the two inside forwards allowed Arsenal to counter-attack effectively. The W-M was subsequently adapted by several English sides, but none could apply it in quite the same way Chapman had. This was mainly due to the comparative rarity of Alex James in the English game. He was one of the earliest playmakers in the history of the game, and the hub around which Chapman's Arsenal revolved." [Formation (association football). Wikipedia]
The diagram example "Association football (soccer) formation 3-2-5 (WM)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
"Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Football
The Football Solution extends ConceptDraw PRO v9.5 (or later) software with samples, templates, and libraries of vector objects for drawing football (American) diagrams, plays schemas, and illustrations. It can be used to make professional looking documen
Basketball Plays Software
Basketball is a popular sport played by two teams of five players with a ball. The game takes place on a rectangular court. The team goal is to score a ball into the basket of the opponent team. The team with the most points wins the game.ConceptDraw PRO diagramming and vector drawing software extended with Basketball solution from the Sport area of ConceptDraw Solution Park is a very useful tool for designing the basketball-related diagrams of any complexity.
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