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UML State Machine Diagram.Design Elements

UML state machine's goal is to overcome the main limitations of traditional finite-state machines while retaining their main benefits.
ConceptDraw has 393 vector stencils in the 13 libraries that helps you to start using software for designing your own UML Diagrams. You can use the appropriate stencils of UML notation from UML State Machine library.
This vector stencils library contains 47 SysML symbols.
Use it to design your state machine diagrams using ConceptDraw PRO diagramming and vector drawing software.
"The state diagram in the Unified Modeling Language is essentially a Harel statechart with standardized notation, which can describe many systems, from computer programs to business processes. In UML 2 the name has been changed to State Machine Diagram. The following are the basic notational elements that can be used to make up a diagram:
- Filled circle, representing to the initial state
- Hollow circle containing a smaller filled circle, indicating the final state (if any)
- Rounded rectangle, denoting a state. Top of the rectangle contains a name of the state. Can contain a horizontal line in the middle, below which the activities that are done in that state are indicated
- Arrow, denoting transition. The name of the event (if any) causing this transition labels the arrow body. A guard expression may be added before a "/ " and enclosed in square-brackets ( eventName[guardExpression] ), denoting that this expression must be true for the transition to take place. If an action is performed during this transition, it is added to the label following a "/ " ( eventName[guardExpression]/ action ).
- Thick horizontal line with either x>1 lines entering and 1 line leaving or 1 line entering and x>1 lines leaving. These denote join/ fork, respectively." [State diagram (UML). Wikipedia]
The vector stencils library "State machine diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.
Choice pseudostate
Choice pseudostate, choice pseudostate,
Composite state
Composite state, state, initial node, control node, control operator node, composite state,
Entry point
Entry point, entry point,
Exit point
Exit point, exit point,
Final state
Final state, initial node, final state,
History, deep pseudostate
History, deep pseudostate, history, deep pseudostate,
History, shallow pseudostate
History, shallow pseudostate, history, shallow pseudostate,
Initial pseudostate
Initial pseudostate, initial pseudostate,
Junction pseudostate
Junction pseudostate, junction pseudostate,
Receive signal action
Receive signal action, receive signal action,
Send signal action
Send signal action, send signal action,
Action
Action, action,
Region
Region, region, control operator node,
Simple state
Simple state, simple state,
Simple state 2
Simple state 2, simple state,
State list
State list, state list,
State machine
State machine, state machine, initial node, final state, control operator node,
Terminate node
Terminate node, terminate node,
Submachine state
Submachine state, submachine state, exit point, control operator node,
Transition
Transition, transition,
This vector stencils library contains 47 SysML symbols.
Use it to design your state machine diagrams using ConceptDraw PRO diagramming and vector drawing software.
"The state diagram in the Unified Modeling Language is essentially a Harel statechart with standardized notation, which can describe many systems, from computer programs to business processes. In UML 2 the name has been changed to State Machine Diagram. The following are the basic notational elements that can be used to make up a diagram:
- Filled circle, representing to the initial state
- Hollow circle containing a smaller filled circle, indicating the final state (if any)
- Rounded rectangle, denoting a state. Top of the rectangle contains a name of the state. Can contain a horizontal line in the middle, below which the activities that are done in that state are indicated
- Arrow, denoting transition. The name of the event (if any) causing this transition labels the arrow body. A guard expression may be added before a "/ " and enclosed in square-brackets ( eventName[guardExpression] ), denoting that this expression must be true for the transition to take place. If an action is performed during this transition, it is added to the label following a "/ " ( eventName[guardExpression]/ action ).
- Thick horizontal line with either x>1 lines entering and 1 line leaving or 1 line entering and x>1 lines leaving. These denote join/ fork, respectively." [State diagram (UML). Wikipedia]
The vector stencils library "State machine diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.
Choice pseudostate
Choice pseudostate, choice pseudostate,
Composite state
Composite state, state, initial node, control node, control operator node, composite state,
Entry point
Entry point, entry point,
Exit point
Exit point, exit point,
Final state
Final state, initial node, final state,
History, deep pseudostate
History, deep pseudostate, history, deep pseudostate,
History, shallow pseudostate
History, shallow pseudostate, history, shallow pseudostate,
Initial pseudostate
Initial pseudostate, initial pseudostate,
Junction pseudostate
Junction pseudostate, junction pseudostate,
Receive signal action
Receive signal action, receive signal action,
Send signal action
Send signal action, send signal action,
Action
Action, action,
Region
Region, region, control operator node,
Simple state
Simple state, simple state,
Simple state 2
Simple state 2, simple state,
State list
State list, state list,
State machine
State machine, state machine, initial node, final state, control operator node,
Terminate node
Terminate node, terminate node,
Submachine state
Submachine state, submachine state, exit point, control operator node,
Transition
Transition, transition,
This vector stencils library contains 47 SysML symbols.
Use it to design your state machine diagrams using ConceptDraw PRO diagramming and vector drawing software.
"The state diagram in the Unified Modeling Language is essentially a Harel statechart with standardized notation, which can describe many systems, from computer programs to business processes. In UML 2 the name has been changed to State Machine Diagram. The following are the basic notational elements that can be used to make up a diagram:
- Filled circle, representing to the initial state
- Hollow circle containing a smaller filled circle, indicating the final state (if any)
- Rounded rectangle, denoting a state. Top of the rectangle contains a name of the state. Can contain a horizontal line in the middle, below which the activities that are done in that state are indicated
- Arrow, denoting transition. The name of the event (if any) causing this transition labels the arrow body. A guard expression may be added before a "/ " and enclosed in square-brackets ( eventName[guardExpression] ), denoting that this expression must be true for the transition to take place. If an action is performed during this transition, it is added to the label following a "/ " ( eventName[guardExpression]/ action ).
- Thick horizontal line with either x>1 lines entering and 1 line leaving or 1 line entering and x>1 lines leaving. These denote join/ fork, respectively." [State diagram (UML). Wikipedia]
The vector stencils library "State machine diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.
Choice pseudostate
Choice pseudostate, choice pseudostate,
Composite state
Composite state, state, initial node, control node, control operator node, composite state,
Entry point
Entry point, entry point,
Exit point
Exit point, exit point,
Final state
Final state, initial node, final state,
History, deep pseudostate
History, deep pseudostate, history, deep pseudostate,
History, shallow pseudostate
History, shallow pseudostate, history, shallow pseudostate,
Initial pseudostate
Initial pseudostate, initial pseudostate,
Junction pseudostate
Junction pseudostate, junction pseudostate,
Receive signal action
Receive signal action, receive signal action,
Send signal action
Send signal action, send signal action,
Action
Action, action,
Region
Region, region, control operator node,
Simple state
Simple state, simple state,
Simple state 2
Simple state 2, simple state,
State list
State list, state list,
State machine
State machine, state machine, initial node, final state, control operator node,
Terminate node
Terminate node, terminate node,
Submachine state
Submachine state, submachine state, exit point, control operator node,
Transition
Transition, transition,
This example was redesigned from the Wikimedia Commons file: UML state diagram.png.
[commons.wikimedia.org/ wiki/ File:UML_ state_ diagram.png]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"The StateMachine package defines a set of concepts that can be used for modeling discrete behavior through finite state transition systems. The state machine represents behavior as the state history of an object in terms of its transitions and states. The activities that are invoked during the transition, entry, and exit of the states are specified along with the associated event and guard conditions. Activities that are invoked while in the state are specified as “do Activities,” and can be either continuous or discrete. A composite state has nested states that can be sequential or concurrent.
The UML concept of protocol state machines is excluded from SysML to reduce the complexity of the language.
The standard UML state machine concept (called behavior state machines in UML) are thought to be sufficient for expressing protocols." [omg.org/ spec/ SysML/ 1.3/ PDF]
The example "State machine diagram" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the SysML solution from the Software Development area of ConceptDraw Solution Park.
SysML state machine diagram
SysML state machine diagram, transition, simple state, initial pseudostate, initial node, final state,
The vector stencils library "Bank UML state machine diagram" contains 21 shapes for drawing UML state machine diagrams.
Use it for object-oriented modeling of your bank information system.
"The state diagram in the Unified Modeling Language is essentially a Harel statechart with standardized notation, which can describe many systems, from computer programs to business processes. In UML 2 the name has been changed to State Machine Diagram. The following are the basic notational elements that can be used to make up a diagram:
* Filled circle, pointing to the initial state.
* Hollow circle containing a smaller filled circle, indicating the final state (if any).
* Rounded rectangle, denoting a state. Top of the rectangle contains a name of the state. Can contain a horizontal line in the middle, below which the activities that are done in that state are indicated.
* Arrow, denoting transition. The name of the event (if any) causing this transition labels the arrow body. A guard expression may be added before a "/ " and enclosed in square-brackets ( eventName[guardExpression] ), denoting that this expression must be true for the transition to take place. If an action is performed during this transition, it is added to the label following a "/ " ( eventName[guardExpression]/ action ).
* Thick horizontal line with either x>1 lines entering and 1 line leaving or 1 line entering and x>1 lines leaving. These denote join/ fork, respectively." [State machine diagram. Wikipedia]
This example of UML state machine diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
UML state machine diagram symbols
UML state machine diagram symbols, transition, terminate pseudostate, submachine state, composite state, state machine, simple state, protocol state, simple state, internal activities, simple state, simple composite state, shallow history pseudostate, region, junction pseudostate, initial pseudostate, initial node, fork pseudostate, join pseudostate, final state, exit point pseudostate, entry point pseudostate, deep history pseudostate, composite state, composite icon, composite icon, choice pseudostate,