This example of bank ATM UML activity diagram was created on the base of UML use case diagram of automated teller machine from the course "Thinking in Java, 2nd edition, Revision 9" by Bruce Eckel published on the website of the Computer Science and Electrical Engineering Department of the University of Maryland, Baltimore (UMBC).
"If you are designing an auto-teller, for example, the use case for a particular aspect of the functionality of the system is able to describe what the auto-teller does in every possible situation. Each of these “situations” is referred to as a scenario, and a use case can be considered a collection of scenarios. You can think of a scenario as a question that starts with: “What does the system do if...?” For example, “What does the auto-teller do if a customer has just deposited a check within the last 24 hours, and there’s not enough in the account without the check having cleared to provide a desired withdrawal?”
Use case diagrams are intentionally simple to prevent you from getting bogged down in system implementation details prematurely...
Each stick person represents an “actor,” which is typically a human or some other kind of free agent. (These can even be other computer systems, as is the case with “ATM.”) The box represents the boundary of your system. The ellipses represent the use cases, which are descriptions of valuable work that can be performed with the system. The lines between the actors and the use cases represent the interactions.
It doesn’t matter how the system is actually implemented, as long as it looks like this to the user."
[csee.umbc.edu/ courses/ 331/ resources/ tij/ text/ TIJ213.gif]
This automated teller machine (ATM) UML use case diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
"If you are designing an auto-teller, for example, the use case for a particular aspect of the functionality of the system is able to describe what the auto-teller does in every possible situation. Each of these “situations” is referred to as a scenario, and a use case can be considered a collection of scenarios. You can think of a scenario as a question that starts with: “What does the system do if...?” For example, “What does the auto-teller do if a customer has just deposited a check within the last 24 hours, and there’s not enough in the account without the check having cleared to provide a desired withdrawal?”
Use case diagrams are intentionally simple to prevent you from getting bogged down in system implementation details prematurely...
Each stick person represents an “actor,” which is typically a human or some other kind of free agent. (These can even be other computer systems, as is the case with “ATM.”) The box represents the boundary of your system. The ellipses represent the use cases, which are descriptions of valuable work that can be performed with the system. The lines between the actors and the use cases represent the interactions.
It doesn’t matter how the system is actually implemented, as long as it looks like this to the user."
[csee.umbc.edu/ courses/ 331/ resources/ tij/ text/ TIJ213.gif]
This automated teller machine (ATM) UML use case diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
ATM UML Diagrams
The ATM UML Diagrams solution lets you create ATM solutions and UML examples. Use ConceptDraw PRO as a UML diagram creator to visualize a banking system.
Use Case Diagrams technology with ConceptDraw PRO
Use case diagrams are used at the development of software and systems for definition of functional system requirements or system of systems. Use case diagram presents the consecution of object’s actions (user’s or system’s) which are executed for reaching the definite result.The vector stencils library "Bank UML package diagram" contains 5 shapes for drawing UML package diagrams.
Use it for object-oriented modeling of your bank information system.
"A package diagram in the Unified Modeling Language depicts the dependencies between the packages that make up a model.
In addition to the standard UML Dependency relationship, there are two special types of dependencies defined between packages:
* package import,
* package merge.
Elements.
1. Package: a general purpose mechanism for organizing model elements & diagrams into groups. It provides an encapsulated namespace within which all the names must be unique. It is used to group semantically related elements. It is a namespace as well as an element that can be contained in other packages' namespaces.
2. Class: a representation of an object that reflects its structure and behavior within the system. It is a template from which running instances are created. Classes usually describe the logical structure of the system.
3. Interface: a specification of behavior. An implementation class must be written to support the behavior of an interface class.
4. Object: an instance of a class. It is often used in analysis to represent an artifact or other item.
5. Table: a stereotyped class." [Package diagram. Wikipedia]
This example of UML package diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"A package diagram in the Unified Modeling Language depicts the dependencies between the packages that make up a model.
In addition to the standard UML Dependency relationship, there are two special types of dependencies defined between packages:
* package import,
* package merge.
Elements.
1. Package: a general purpose mechanism for organizing model elements & diagrams into groups. It provides an encapsulated namespace within which all the names must be unique. It is used to group semantically related elements. It is a namespace as well as an element that can be contained in other packages' namespaces.
2. Class: a representation of an object that reflects its structure and behavior within the system. It is a template from which running instances are created. Classes usually describe the logical structure of the system.
3. Interface: a specification of behavior. An implementation class must be written to support the behavior of an interface class.
4. Object: an instance of a class. It is often used in analysis to represent an artifact or other item.
5. Table: a stereotyped class." [Package diagram. Wikipedia]
This example of UML package diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
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