This example shows iPhone 6 Contact Card screen.
This example was drawn on the base of image from website developer.apple.com.
[developer.apple.com/ library/ ios/ documentation/ UserExperience/ Conceptual/ MobileHIG/ Art/ contact_ card_ 2x.png]
"If you need to quickly send contact information from your iPhone, iPad, or Mac, it's and easy task with iMessage or even good, old-fashioned SMS. As long as you have the information listed in your Contacts app, you're only a few taps away from sharing a vCard file (vcf) containing phone numbers, email, street addresses, and much more. ...
How to share a contact card via iMessage using the iOS Contacts app.
1. Launch the Contacts app on your iPhone or iPad and find the contact you'd like to share. On the iPhone you can alternately use the Phone app if you'd prefer.
2. Now tap on Share Contact towards the bottom.
3. Tap on Message.
4. Type the name of the person you'd like to share it with and select them.
5. Now tap Send." [imore.com/ how-send-contact-card-imessage-or-sms#share-ios]
The sample "Contact Card" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
This example was drawn on the base of image from website developer.apple.com.
[developer.apple.com/ library/ ios/ documentation/ UserExperience/ Conceptual/ MobileHIG/ Art/ contact_ card_ 2x.png]
"If you need to quickly send contact information from your iPhone, iPad, or Mac, it's and easy task with iMessage or even good, old-fashioned SMS. As long as you have the information listed in your Contacts app, you're only a few taps away from sharing a vCard file (vcf) containing phone numbers, email, street addresses, and much more. ...
How to share a contact card via iMessage using the iOS Contacts app.
1. Launch the Contacts app on your iPhone or iPad and find the contact you'd like to share. On the iPhone you can alternately use the Phone app if you'd prefer.
2. Now tap on Share Contact towards the bottom.
3. Tap on Message.
4. Type the name of the person you'd like to share it with and select them.
5. Now tap Send." [imore.com/ how-send-contact-card-imessage-or-sms#share-ios]
The sample "Contact Card" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the iPhone User Interface solution from the Software Development area of ConceptDraw Solution Park.
This sequence diagram example was redesigned from the Wikimedia Commons file: Builder design pattern sequence1.png.
"The UML sequence diagram which illustrates the Builder design pattern."
[commons.wikimedia.org/ wiki/ File:Builder_ design_ pattern_ sequence1.png]
"The builder pattern is an object creation software design pattern. Unlike the abstract factory pattern and the factory method pattern whose intention is to enable polymorphism, the intention of the builder pattern is to find a solution to the telescoping constructor anti-pattern. ... The intent of the Builder design pattern is to separate the construction of a complex object from its representation. By doing so the same construction process can create different representations." [Builder pattern. Wikipedia]
The SysML sequence diagram example "Builder design pattern sequence" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the SysML solution from the Software Development area of ConceptDraw Solution Park.
"The UML sequence diagram which illustrates the Builder design pattern."
[commons.wikimedia.org/ wiki/ File:Builder_ design_ pattern_ sequence1.png]
"The builder pattern is an object creation software design pattern. Unlike the abstract factory pattern and the factory method pattern whose intention is to enable polymorphism, the intention of the builder pattern is to find a solution to the telescoping constructor anti-pattern. ... The intent of the Builder design pattern is to separate the construction of a complex object from its representation. By doing so the same construction process can create different representations." [Builder pattern. Wikipedia]
The SysML sequence diagram example "Builder design pattern sequence" was drawn using the ConceptDraw PRO diagramming and vector drawing software extended with the SysML solution from the Software Development area of ConceptDraw Solution Park.
Design Elements for UML Diagrams
The Rapid UML solution from Software Development area of ConceptDraw Solution Park includes 13 vector stencils libraries for drawing the UML 2.4 diagrams using ConceptDraw DIAGRAM diagramming and vector drawing software.This finite state machine diagram example was redesigned from the Wikimedia Commons file: SdlStateMachine.png. [commons.wikimedia.org/ wiki/ File:SdlStateMachine.png]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"Behavior.
Each process agent is a state machine that contributes to the action carried out by the system. A message stimulus coming from the environment or from another agent to an agent is called a signal. Signals received by a process agent are first placed in a queue (the input port). When the state machine is waiting in a state, if the first signal in the input port is enabled for that state it starts a transition leading to another state. Transitions can output signals to other agents or to the environment. A process agent is allowed to contain procedure types so that the same actions can be invoked from different places. It is also allowed to call a remote procedure type to invoke a procedure in another agent (or even another system) and wait for a response." [Specification and Description Language. Wikipedia]
The example "SDL diagram - State Machine" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"Behavior.
Each process agent is a state machine that contributes to the action carried out by the system. A message stimulus coming from the environment or from another agent to an agent is called a signal. Signals received by a process agent are first placed in a queue (the input port). When the state machine is waiting in a state, if the first signal in the input port is enabled for that state it starts a transition leading to another state. Transitions can output signals to other agents or to the environment. A process agent is allowed to contain procedure types so that the same actions can be invoked from different places. It is also allowed to call a remote procedure type to invoke a procedure in another agent (or even another system) and wait for a response." [Specification and Description Language. Wikipedia]
The example "SDL diagram - State Machine" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
Used Solutions
This SDL diagram example was redesigned from the Wikimedia Commons file: SDL processMonitor.png.
"Diagram of the process Monitor in SDL (Specification and Description Language)." [commons.wikimedia.org/ wiki/ File:SDL_ processMonitor.png]
This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication. [creativecommons.org/ publicdomain/ zero/ 1.0/ deed.en]
The diagram example "SDL process Monitor" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
"Diagram of the process Monitor in SDL (Specification and Description Language)." [commons.wikimedia.org/ wiki/ File:SDL_ processMonitor.png]
This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication. [creativecommons.org/ publicdomain/ zero/ 1.0/ deed.en]
The diagram example "SDL process Monitor" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
The vector stencils library "UML sequence diagrams" contains 50 symbols for the ConceptDraw PRO diagramming and vector drawing software.
"Sequence diagram ... building blocks.
If the lifeline is that of an object, it demonstrates a role. Note that leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it (this is not the case in the first example though). It should be the result of a message, either from the object itself, or another.
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
The example "Design elements - UML sequence diagrams" is included in the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
"Sequence diagram ... building blocks.
If the lifeline is that of an object, it demonstrates a role. Note that leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it (this is not the case in the first example though). It should be the result of a message, either from the object itself, or another.
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
The example "Design elements - UML sequence diagrams" is included in the Rapid UML solution from the Software Development area of ConceptDraw Solution Park.
This SDL diagram example was redesigned from the Wikimedia Commons file: Sdl beispiel client.png. [commons.wikimedia.org/ wiki/ File:Sdl_ beispiel_ client.png]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
The diagram "Specification and Description Language example" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
The diagram "Specification and Description Language example" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Specification and Description Language (SDL) solution from the Engineering area of ConceptDraw Solution Park.
UML Sequence Diagram. Design Elements
UML Sequence Diagram shows object interactions arranged in time sequence, how processes operate with one another and in what order and illustrate the sequence of messages exchanged between the objects and classes involved in the scenario.This vector stencils library contains 32 SysML symbols.
Use it to design your sequence diagrams using ConceptDraw PRO diagramming and vector drawing software.
"A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner. ...
If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it (this is not the case in the first example though). It should be the result of a message, either from the object itself, or another.
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
The vector stencils library "Sequence diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.
Use it to design your sequence diagrams using ConceptDraw PRO diagramming and vector drawing software.
"A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner. ...
If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it (this is not the case in the first example though). It should be the result of a message, either from the object itself, or another.
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
The vector stencils library "Sequence diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.