This example of UML class diagram models bank account system.
"A bank account is a financial account between a bank customer and a financial institution. A bank account can be a deposit account, a credit card, or any other type of account offered by a financial institution. The financial transactions which have occurred within a given period of time on a bank account are reported to the customer on a bank statement and the balance of the account at any point in time is the financial position of the customer with the institution. a fund that a customer has entrusted to a bank and from which the customer can make withdrawals." [Bank account. Wikipedia]
This bank account system UML class diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
"A bank account is a financial account between a bank customer and a financial institution. A bank account can be a deposit account, a credit card, or any other type of account offered by a financial institution. The financial transactions which have occurred within a given period of time on a bank account are reported to the customer on a bank statement and the balance of the account at any point in time is the financial position of the customer with the institution. a fund that a customer has entrusted to a bank and from which the customer can make withdrawals." [Bank account. Wikipedia]
This bank account system UML class diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
This bank account UML package diagram was redesigned from the Wikimedia Commons file: Package diagram1.jpg.
[commons.wikimedia.org/ wiki/ File:Package_ diagram1.jpg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A very important concept in object-oriented design, inheritance, refers to the ability of one class (child class) to inherit the identical functionality of another class (super class), and then add new functionality of its own. (In a very non-technical sense, imagine that I inherited my mother's general musical abilities, but in my family I'm the only one who plays electric guitar.) To model inheritance on a class diagram, a solid line is drawn from the child class (the class inheriting the behavior) with a closed, unfilled arrowhead (or triangle) pointing to the super class. Consider types of bank accounts: Figure 4 shows how both CheckingAccount and SavingsAccount classes inherit from the BankAccount class.
Figure 4: Inheritance is indicated by a solid line with a closed, unfilled arrowhead pointing at the super class." [ibm.com/ developerworks/ rational/ library/ content/ RationalEdge/ sep04/ bell/ index.html]
This bank account UML package diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
[commons.wikimedia.org/ wiki/ File:Package_ diagram1.jpg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"A very important concept in object-oriented design, inheritance, refers to the ability of one class (child class) to inherit the identical functionality of another class (super class), and then add new functionality of its own. (In a very non-technical sense, imagine that I inherited my mother's general musical abilities, but in my family I'm the only one who plays electric guitar.) To model inheritance on a class diagram, a solid line is drawn from the child class (the class inheriting the behavior) with a closed, unfilled arrowhead (or triangle) pointing to the super class. Consider types of bank accounts: Figure 4 shows how both CheckingAccount and SavingsAccount classes inherit from the BankAccount class.
Figure 4: Inheritance is indicated by a solid line with a closed, unfilled arrowhead pointing at the super class." [ibm.com/ developerworks/ rational/ library/ content/ RationalEdge/ sep04/ bell/ index.html]
This bank account UML package diagram example was created using the ConceptDraw PRO diagramming and vector drawing software extended with the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Bank UML composite structure diagram" contains 10 shapes for drawing UML composite structure diagrams.
Use it for object-oriented modeling of your bank information system.
"The key composite structure entities identified in the UML 2.0 specification are structured classifiers, parts, ports, connectors, and collaborations.
* Part : A part represents a role played at runtime by one instance of a classifier or by a collection of instances. The part may only name the role, it may name an abstract superclass, or it may name a specific concrete class. The part can include a multiplicity factor, such as the [0..*] shown for Viewer in the diagram.
* Port : A port is an interaction point that can be used to connect structured classifiers with their parts and with the environment. Ports can optionally specify the services they provide and the services they require from other parts of the system. In the diagram, each of the small squares is a port. Each port has a type and is labelled with a name... in the diagram. Ports may contain a multiplicity factor...
* Connector : A connector binds two or more entities together, allowing them to interact at runtime. The connector is shown as a line between some combination of parts, ports and structured classifiers. The diagram shows three connectors between ports, and one connector between a structured classifier and a part.
* Collaboration : A collaboration is generally more abstract than a structured classifier. It is shown as a dotted oval containing roles that instances can play in the collaboration.
* Structured classifier: A StructuredClassifier represents a class, often an abstract class, whose behavior can be completely or partially described through interactions between parts.
An EncapsulatedClassifier is a type of structured classifier that contains ports." [Composite structure diagram. Wikipedia]
This example of UML composite structure diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"The key composite structure entities identified in the UML 2.0 specification are structured classifiers, parts, ports, connectors, and collaborations.
* Part : A part represents a role played at runtime by one instance of a classifier or by a collection of instances. The part may only name the role, it may name an abstract superclass, or it may name a specific concrete class. The part can include a multiplicity factor, such as the [0..*] shown for Viewer in the diagram.
* Port : A port is an interaction point that can be used to connect structured classifiers with their parts and with the environment. Ports can optionally specify the services they provide and the services they require from other parts of the system. In the diagram, each of the small squares is a port. Each port has a type and is labelled with a name... in the diagram. Ports may contain a multiplicity factor...
* Connector : A connector binds two or more entities together, allowing them to interact at runtime. The connector is shown as a line between some combination of parts, ports and structured classifiers. The diagram shows three connectors between ports, and one connector between a structured classifier and a part.
* Collaboration : A collaboration is generally more abstract than a structured classifier. It is shown as a dotted oval containing roles that instances can play in the collaboration.
* Structured classifier: A StructuredClassifier represents a class, often an abstract class, whose behavior can be completely or partially described through interactions between parts.
An EncapsulatedClassifier is a type of structured classifier that contains ports." [Composite structure diagram. Wikipedia]
This example of UML composite structure diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
The vector stencils library "Bank UML timing diagram" contains 8 shapes for drawing UML timing diagrams.
Use it for object-oriented modeling of your bank information system.
"A timing diagram in the Unified Modeling Language 2.0 is a specific type of interaction diagram, where the focus is on timing constraints.
Timing diagrams are used to explore the behaviors of objects throughout a given period of time. A timing diagram is a special form of a sequence diagram. The differences between timing diagram and sequence diagram are the axes are reversed so that the time is increased from left to right and the lifelines are shown in separate compartments arranged vertically.
There are two basic flavors of timing diagram: the concise notation, and the robust notation." [Timing diagram. Wikipedia]
This example of UML timing diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"A timing diagram in the Unified Modeling Language 2.0 is a specific type of interaction diagram, where the focus is on timing constraints.
Timing diagrams are used to explore the behaviors of objects throughout a given period of time. A timing diagram is a special form of a sequence diagram. The differences between timing diagram and sequence diagram are the axes are reversed so that the time is increased from left to right and the lifelines are shown in separate compartments arranged vertically.
There are two basic flavors of timing diagram: the concise notation, and the robust notation." [Timing diagram. Wikipedia]
This example of UML timing diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
HelpDesk
How to Create a Bank ATM Use Case Diagram
UML diagrams are often used in banking management for documenting a banking system. In particular, the interaction of bank customers with an automated teller machine (ATM) can be represented in a Use Case diagram. Before the software code for an ATM, or any other system design, is written, it is necessary to create a visual representation of any object-oriented processes. This is done most effectively by creating a Unified Modeling Language (UML) diagram, using object-oriented modeling. UML works as a general purpose modeling language for software engineers or system analysts, offering a number of different diagram styles with which to visually depict all aspects of a software system. ConceptDraw PRO diagramming software, enhanced and expanded with the ATM UML Diagrams solution, offers the full range of icons, templates and design elements needed to faithfully represent ATM and banking information system architecture using UML standards. The ATM UML Diagrams solution is useful for beginner and advanced users alike. More experienced users will appreciate a full range of vector stencil libraries and ConceptDraw PRO's powerful software, that allows you to create your ATM UML diagram in a matter of moments.The vector stencils library "Bank UML package diagram" contains 5 shapes for drawing UML package diagrams.
Use it for object-oriented modeling of your bank information system.
"A package diagram in the Unified Modeling Language depicts the dependencies between the packages that make up a model.
In addition to the standard UML Dependency relationship, there are two special types of dependencies defined between packages:
* package import,
* package merge.
Elements.
1. Package: a general purpose mechanism for organizing model elements & diagrams into groups. It provides an encapsulated namespace within which all the names must be unique. It is used to group semantically related elements. It is a namespace as well as an element that can be contained in other packages' namespaces.
2. Class: a representation of an object that reflects its structure and behavior within the system. It is a template from which running instances are created. Classes usually describe the logical structure of the system.
3. Interface: a specification of behavior. An implementation class must be written to support the behavior of an interface class.
4. Object: an instance of a class. It is often used in analysis to represent an artifact or other item.
5. Table: a stereotyped class." [Package diagram. Wikipedia]
This example of UML package diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
Use it for object-oriented modeling of your bank information system.
"A package diagram in the Unified Modeling Language depicts the dependencies between the packages that make up a model.
In addition to the standard UML Dependency relationship, there are two special types of dependencies defined between packages:
* package import,
* package merge.
Elements.
1. Package: a general purpose mechanism for organizing model elements & diagrams into groups. It provides an encapsulated namespace within which all the names must be unique. It is used to group semantically related elements. It is a namespace as well as an element that can be contained in other packages' namespaces.
2. Class: a representation of an object that reflects its structure and behavior within the system. It is a template from which running instances are created. Classes usually describe the logical structure of the system.
3. Interface: a specification of behavior. An implementation class must be written to support the behavior of an interface class.
4. Object: an instance of a class. It is often used in analysis to represent an artifact or other item.
5. Table: a stereotyped class." [Package diagram. Wikipedia]
This example of UML package diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
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